Online 168.100.162.11:28085 checked 8m ago
training_grounds
By the numbersMatch stats
against its unknown slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC16d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC21d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC30d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is training_grounds online, and how reliable is it?
Online now, training_grounds is up. The reported uptime puts the last restart at roughly 4 hours ago. The last 7 full days put it at 99 of 168 hours up, 59% uptime. The first record Rust Player Stats has of it is 13 September 2026.
Does training_grounds run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 29. Up to 137,229 entities sat in the world, buildings and deployables included. 3,931 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is training_grounds on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at training_grounds. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is training_grounds located?
There is no region published on training_grounds. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 168.100.162.11:28085.
Lists and filters
What do the server tags on training_grounds mean?
Tags published by training_grounds and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): The cap is 0 slots; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^t (Tutorial on): New to Rust? Facepunch's tutorial runs here; rustmaps (Custom tag): You won't find it among Rust's standard tags: the owner or a plugin set it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include training_grounds?
You will find training_grounds on the following Rust Player Stats lists: Community servers, ranked live, Rust tutorial servers and Vanilla Rust servers. Under the server list's filters it appears in: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
Map and rules
Which map is running on training_grounds?
Map size 4,500, custom on training_grounds, and its file is published for download here.
What are the rules and settings on training_grounds?
No gather rate appears in the name of training_grounds. A group holds 16 players at most. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Community is its server browser category. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.
Player counts
How full is training_grounds right now?
The count reads 0 on training_grounds at this moment. Averaged out across the past week, the count is 0 players.
Where does training_grounds sit in the rankings?
Ranked #15,338 on seven-day player hours, training_grounds is in the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on training_grounds?
There is no next wipe to predict for training_grounds, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 16 days 18 hours ago, its current world was made.
What does wipe day look like on training_grounds?
0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 2 hours after the latest wipe.
How to join
How do I join training_grounds?
Console route: F1 in Rust, then client.connect 168.100.162.11:28085. Or use Launch Rust here, which opens Rust through Steam and connects you. https://forum.rustafied.com/store/product/75-sea-medium/ is where its website lives.
GlossaryServer tags
what each one meansPublished as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps
Game
gmrust
mp0
ts16
v2635
cs168909
ptrak
$r?
Difficulty
^v
Gameplay
^t
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
