Rust Player Stats
Live UTC 104,335 playing

Online NA 168.100.162.12:29015 checked 14m ago

Dev

weekly wipes moddedoxide
Players now0
Slots?
Full–
7-day average0peak 1
Rank#12,988top 58% · #1395 in NA
Last wipe22h agoweekly schedule
Next wipe6d 1hWed 4 Nov, 20:36 UTC
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps59
average over 48 hours; 60 or more is smooth
Standingtop 58%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75120:0005:0014:0000:0009:0018:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
02040608020:0005:0014:0000:0009:0018:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeWednesday 4 November, 20:36 UTCin 6d 1h Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 1hWed 4 Nov, 20:36 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 13d 1hWed 11 Nov, 20:36 UTC
  4. 20d 1hWed 18 Nov, 20:36 UTC
  5. 27d 1hWed 25 Nov, 20:36 UTC
  6. 34d 1hWed 2 Dec, 20:36 UTC
  7. 34d 23hThu 3 Dec, 19:00 UTCFW
  8. 41d 1hWed 9 Dec, 20:36 UTC

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC22h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC6d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC7d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Dev online, and how reliable is it?

Online now, Dev is up. Going by the uptime it reports, the last restart came about 21 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Dev run smoothly?

The last 48 hours average out at 59 server fps; it never dropped below 47. Its entity count reached 73,079: buildings, deployables and the rest of the world. Memory use reached 3,224 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Dev on?

On Linux, Dev runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Dev located?

The NA tag on Dev puts it in North America. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 168.100.162.12:29015 is the address.

Tags

What do the server tags on Dev mean?

The game's server browser reads these tags from Dev: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): It holds 0 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Dev?

You will find Dev on the following Rust Player Stats lists: Modded Rust servers, live and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Rules and settings

Which map is running on Dev?

The procedural map on Dev is size 3,700, generated by the game from seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on Dev?

The name of Dev does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.

Population

What is the population on Dev at the moment?

0 players are logged on to Dev as it stands. The seven-day average sits at 0 players; the peak reached 1. The busiest stretch of the last 48 hours came at 20:00 UTC, averaging 0 players.

Where does Dev sit in the rankings?

Over the last seven days Dev has logged enough player hours for #12,988, which puts it in the top 58% of ranked servers and at #1,395 in North America.

Wipe days

What is the wipe schedule on Dev?

The prediction follows its tag, because too few of Dev's wipes are on record to confirm its schedule. Due on Wednesday 4 November at 20:36 UTC is its next wipe. The world it runs now was made 22 hours ago. In its tags it publishes a weekly wipe schedule.

What does wipe day look like on Dev?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't hold.

Connect

How do I join Dev?

In the Rust console (F1) type client.connect 168.100.162.12:29015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players It holds 0 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.