Offline OC · au1 168.100.162.88:28015 checked 1d ago
Pulse Testing
By the numbersMatch stats
against its 40 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
ResultsWorld resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Pulse Testing online, and how reliable is it?
Down at the moment, Pulse Testing was last seen 26 hours ago. Going by the uptime it reports, the last restart came about 10 hours ago. 22 of 48 hours were up over the last 2 full days, 46% of the time. Rust Player Stats logged it for the first time on 26 October 2026.
Does Pulse Testing run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 30. Up to 31,297 entities sat in the world, buildings and deployables included. The memory ceiling was 1,639 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Pulse Testing on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at Pulse Testing. To get in, your game needs the same protocol; Steam handles the update.
Where is Pulse Testing located?
Its region code is au1, and the OC tag places Pulse Testing in Oceania. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 168.100.162.88:28015 is the address.
Lists and filters
What do the server tags on Pulse Testing mean?
Tags published by Pulse Testing and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The cap is 40 slots; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $rau1 (Region code): Region code: au1; ^w (Weekly): Wipes come every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; OC (Oceania): In the server browser it sits under Oceania. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Who runs Pulse Testing?
Pulse Testing shares its pulserust.net hostname with 1 other server we track, which points to the same operator behind them.
Which Rust Player Stats lists and filters include Pulse Testing?
You will find Pulse Testing on the following Rust Player Stats lists: Oceania Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Map and rules
Which map is running on Pulse Testing?
The procedural map on Pulse Testing is size 3,000, generated by the game from seed 1. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Pulse Testing?
Nothing in the name of Pulse Testing states a gather rate. You can group up to 16 players. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
What is the population on Pulse Testing at the moment?
The board shows Pulse Testing offline, last seen 26 hours ago. Seven days back gives an average of 1 players and a peak of 3. Peak traffic in the last 48 hours landed at 09:00 UTC, averaging 1 players.
Where does Pulse Testing sit in the rankings?
Pulse Testing sits at #7,489 for player hours in the past seven days — #150 in Oceania and inside the top 34% of every ranked server.
Wipe days
What is the wipe schedule on Pulse Testing?
Every few hours a new world starts on Pulse Testing, so it keeps no wipe schedule; none of those resets counts as a wipe.
Connect
How do I join Pulse Testing?
Console route: F1 in Rust, then client.connect 168.100.162.88:28015. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://pulserust.net/.
GlossaryServer tags
what each one meansPublished as mp40,ptrak,$rau1,v2635,^w,OC,gmrust,cs168909,ts16,^o^z
Game
gmrust
mp40
ts16
v2635
cs168909
ptrak
$rau1
Wipe schedule
^w
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.