Rust Player Stats
Live UTC 99,159 playing

Online NA 168.100.163.159:28010 checked 11m ago

10x Development

10x weekly wipes moddedoxide
Players now0
Slots?
Full–
7-day average0peak 1
Rank#15,183top 68% · #1485 in NA
Last wipe15h agoweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps67
average over 48 hours; 60 or more is smooth
Standingtop 68%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75118:0003:0012:0021:0006:0015:00Wiped Thu 29 Oct, 01:17 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
02040608018:0003:0012:0021:0006:0015:00Wiped Thu 29 Oct, 01:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 7d 1h The force wipe · high confidence

usual gap10 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 13d 8hThu 12 Nov, 01:17 UTC
  3. 20d 8hThu 19 Nov, 01:17 UTC
  4. 27d 8hThu 26 Nov, 01:17 UTC
  5. 35d 1hThu 3 Dec, 19:00 UTCFW
  6. 41d 8hThu 10 Dec, 01:17 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 01:17 UTC15h ago – – running 0
Thu 1 Oct, 17:45 UTC FW27d ago 0+1 queue – – 0
Mon 21 Sep, 18:37 UTC37d ago 1+1 queue halved by day 5 10 days 0
Wed 16 Sep, 04:14 UTC43d ago 4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is 10x Development online, and how reliable is it?

Right now 10x Development is online. The reported uptime puts the last restart at roughly 13 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does 10x Development run smoothly?

The last 48 hours average out at 67 server fps; it never dropped below 67. Buildings, deployables and everything else in the world pushed the entity count to 371,548. 7,962 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is 10x Development on?

Linux carries Rust network protocol 2635 and build 168909 at 10x Development. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is 10x Development located?

The NA tag on 10x Development puts it in North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 168.100.163.159:28010.

Tags

What do the server tags on 10x Development mean?

Tags published by 10x Development and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): The cap is 0 slots; ts32 (Group limit): Teams cap at 32; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes come every week; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; modded (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Who runs 10x Development?

A single operator most likely stands behind 10x Development and the 5 other servers we track with the same atlasrust.us hostname.

Which Rust Player Stats lists and filters include 10x Development?

The Rust Player Stats lists that include 10x Development are: 10x Rust servers, live, Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Map and rules

Which map is running on 10x Development?

10x Development runs a game-generated procedural map: size 1,000, seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: Vitality Custom Map.

What are the rules and settings on 10x Development?

10x gather is what 10x Development runs, matching its name. You can group up to 32 players. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: VAC.

Player counts

How full is 10x Development right now?

10x Development shows 0 players on the board right now. The seven-day average sits at 0 players; the peak reached 1. Peak traffic in the last 48 hours landed at 01:00 UTC, averaging 0 players.

Where does 10x Development sit in the rankings?

Over the last seven days 10x Development has logged enough player hours for #15,183, which puts it in the top 68% of ranked servers and at #1,485 in North America.

Wipe days

What is the wipe schedule on 10x Development?

With so few of 10x Development's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 15 hours ago. A weekly wipe schedule is published in its tags.

What does wipe day look like on 10x Development?

The average busiest point of its recent wipes was 2 players. With 1 more waiting in the queue, the crowd peaked 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3, it had fallen below half when it didn't hold.

Joining the server

How do I join 10x Development?

Press F1 in Rust, bring up the console and enter client.connect 168.100.163.159:28010. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players The cap is 0 slots.
ts32
Group limit Teams cap at 32.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes come every week.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
modded
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.