Online 169.155.120.129:9140 checked 10m ago
iTactless Private
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 3h The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:06 UTC13d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is iTactless Private online, and how reliable is it?
The lights are on at iTactless Private: online as you read this. The reported uptime puts the last restart at roughly 13 days 9 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 16 October 2026, Rust Player Stats saw it for the first time.
Does iTactless Private run smoothly?
The last 48 hours average out at 207 server fps; it never dropped below 188. Buildings, deployables and everything else in the world pushed the entity count to 16,542. 2,168 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is iTactless Private on?
Rust network protocol 2634 and build 167781 on Linux: that is the setup at iTactless Private. To get in, your game needs the same protocol; Steam handles the update.
Where is iTactless Private located?
Nothing on iTactless Private states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 169.155.120.129:9140.
Lists and filters
What do the server tags on iTactless Private mean?
The game's server browser reads these tags from iTactless Private: gmrust (Game mode): Rust survival as standard; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include iTactless Private?
You will find iTactless Private on the following Rust Player Stats lists: Community servers, ranked live and Vanilla Rust servers. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server rules
Which map is running on iTactless Private?
Size 2,000, seed 1000: that is the procedural map iTactless Private runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on iTactless Private?
Nothing in the name of iTactless Private states a gather rate. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser lists it under Community. Its self-description is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is on: VAC.
Player counts
How full is iTactless Private right now?
Out of 10 slots, 0 are taken on iTactless Private at this moment. Averaged out across the past week, the count is 0 players.
Where does iTactless Private sit in the rankings?
Ranked #15,344 on seven-day player hours, iTactless Private is in the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on iTactless Private?
The force wipe is the only wipe for iTactless Private, once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 13 days 13 hours ago. A monthly wipe schedule is published in its tags.
What does wipe day look like on iTactless Private?
At their busiest, its recent wipes drew 5 players on average. 22 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join iTactless Private?
In the Rust console (F1) type client.connect 169.155.120.129:9140. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.