Rust Player Stats
Live UTC 32,604 playing

Online 173.17.143.141:28015 checked 10m ago

RustDockerServer

Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,349top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps56
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 05:08 UTC18d ago 0 – running 0
Mon 21 Sep, 00:38 UTC38d ago 0 – 19.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is RustDockerServer online, and how reliable is it?

The lights are on at RustDockerServer: online as you read this. Going by the uptime it reports, the last restart came about 18 days 22 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does RustDockerServer run smoothly?

Averaging 56 server fps across the last 48 hours, it held a floor of 20. Its entity count reached 120,542: buildings, deployables and the rest of the world. 6,516 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is RustDockerServer on?

Linux carries Rust network protocol 2634 and build 167398 at RustDockerServer. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is RustDockerServer located?

There is no region published on RustDockerServer. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 173.17.143.141:28015.

Lists and filters

What do the server tags on RustDockerServer mean?

gmrust (Game mode): Rust survival as standard; mp10 (Max players): It holds 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167398 (Build): The game build here is 167398; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one are the tags RustDockerServer publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include RustDockerServer?

The Rust Player Stats lists that include RustDockerServer are: Community servers, ranked live. Searching the server list with these filters returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which map is running on RustDockerServer?

The procedural map on RustDockerServer is size 4,500, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on RustDockerServer?

Nothing in the name of RustDockerServer states a gather rate. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. You will find it listed as Community. Anti-cheat is on: VAC.

Live counts

How full is RustDockerServer right now?

0 of 10 slots are filled on RustDockerServer right now. The seven-day average for this server is 0 players.

Where does RustDockerServer sit in the rankings?

Ranked #15,349 on seven-day player hours, RustDockerServer is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on RustDockerServer?

To tell its rhythm, more of RustDockerServer's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 18 days 23 hours ago, its current world was made.

What does wipe day look like on RustDockerServer?

0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join RustDockerServer?

Press F1 in Rust, bring up the console and enter client.connect 173.17.143.141:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival as standard.
mp10
Max players It holds 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs167398
Build The game build here is 167398.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.