Rust Player Stats
Live UTC 94,650 playing

Online 173.90.239.20:28015 checked 13m ago

Always Small Maps 2x less decay

2x moddedcarbon
Players now0
Slots100
Full0%
7-day average0peak 2
Rank#7,396top 33%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps238
average over 48 hours; 60 or more is smooth
Standingtop 33%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC17d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW25d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC31d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC32d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC33d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC37d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Always Small Maps 2x less decay online, and how reliable is it?

The lights are on at Always Small Maps 2x less decay: online as you read this. Going by the uptime it reports, the last restart came about 2 days ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 18 September 2026, Rust Player Stats saw it for the first time.

Does Always Small Maps 2x less decay run smoothly?

238 server fps on average over 48 hours, and never under 230. Its entity count reached 46,136: buildings, deployables and the rest of the world. The memory ceiling was 2,232 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Always Small Maps 2x less decay on?

Windows carries Rust network protocol 2635 and build 168909 at Always Small Maps 2x less decay. To get in, your game needs the same protocol; Steam handles the update.

Where is Always Small Maps 2x less decay located?

No region is published by Always Small Maps 2x less decay. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 173.90.239.20:28015 is the address.

Server tags

What do the server tags on Always Small Maps 2x less decay mean?

gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here are the tags Always Small Maps 2x less decay publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Always Small Maps 2x less decay?

You will find Always Small Maps 2x less decay on the following Rust Player Stats lists: 2x Rust servers and Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Map and rules

Which map is running on Always Small Maps 2x less decay?

The procedural map on Always Small Maps 2x less decay is size 3,000, generated by the game from seed 1305954996. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Always Small Maps 2x less decay?

2x gather is what Always Small Maps 2x less decay runs, matching its name. Groups top out at 8 players, the default for the game. survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Always Small Maps 2x less decay right now?

Out of 100 slots, 0 are taken on Always Small Maps 2x less decay at this moment. Seven days back gives an average of 0 players and a peak of 2. The busiest stretch of the last 48 hours came at 18:00 UTC, averaging 0 players.

Where does Always Small Maps 2x less decay sit in the rankings?

Ranked #7,396 on seven-day player hours, Always Small Maps 2x less decay is in the top 33% of all ranked servers.

Wipe schedule

What is the wipe schedule on Always Small Maps 2x less decay?

There is no next wipe to predict for Always Small Maps 2x less decay, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 25 days 21 hours ago is when its current world was made.

What does wipe day look like on Always Small Maps 2x less decay?

2 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 14 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. It fell below half by day 2 when it didn't hold.

Joining the server

How do I join Always Small Maps 2x less decay?

Press F1 in Rust, bring up the console and enter client.connect 173.90.239.20:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Slot count: 100.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.