Rust Player Stats
Live UTC 58,110 playing

Online NA 174.57.83.70:28040 checked 10m ago

[US] Sentinel Main Test | Vanilla | Weekly

weekly wipes vanillamoddedoxide
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,399top 69% · #1542 in NA
Last wipe18d agoweekly schedule
Next wipe2d 16hSat 31 Oct, 03:09 UTC
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps71
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

FitnessServer performance

025507510011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

Next wipeSaturday 31 October, 03:09 UTCin 2d 16h Weekly: 7 days after its last wipe

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [US] Sentinel Main Test | Vanilla | Weekly online, and how reliable is it?

The lights are on at [US] Sentinel Main Test | Vanilla | Weekly: online as you read this. The reported uptime puts the last restart at roughly 18 days 5 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 16 October 2026.

Does [US] Sentinel Main Test | Vanilla | Weekly run smoothly?

Averaging 71 server fps across the last 48 hours, it held a floor of 49. Up to 97,212 entities sat in the world, buildings and deployables included. Memory use reached 6,771 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?

Windows carries Rust network protocol 2634 and build 167398 at [US] Sentinel Main Test | Vanilla | Weekly. Steam updates your game for you, but the protocol has to match to join.

Where is [US] Sentinel Main Test | Vanilla | Weekly located?

The NA tag on [US] Sentinel Main Test | Vanilla | Weekly puts it in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 174.57.83.70:28040 is the address.

Tags

What do the server tags on [US] Sentinel Main Test | Vanilla | Weekly mean?

The game's server browser reads these tags from [US] Sentinel Main Test | Vanilla | Weekly: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^w (Weekly): It wipes weekly; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; NA (North America): The server browser files it under North America; rustmaps (Custom tag): You won't find it among Rust's standard tags: the owner or a plugin set it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [US] Sentinel Main Test | Vanilla | Weekly?

These Rust Player Stats lists take [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust servers, live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Server rules

Which map is running on [US] Sentinel Main Test | Vanilla | Weekly?

Map size 4,250, custom on [US] Sentinel Main Test | Vanilla | Weekly, and its file is published for download here.

What are the rules and settings on [US] Sentinel Main Test | Vanilla | Weekly?

No gather rate appears in the name of [US] Sentinel Main Test | Vanilla | Weekly. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Vanilla is its own label: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on [US] Sentinel Main Test | Vanilla | Weekly at the moment?

Out of 10 slots, 0 are taken on [US] Sentinel Main Test | Vanilla | Weekly at this moment. Averaged out across the past week, the count is 0 players.

Where does [US] Sentinel Main Test | Vanilla | Weekly sit in the rankings?

[US] Sentinel Main Test | Vanilla | Weekly sits at #15,399 for player hours in the past seven days — #1,542 in North America and inside the top 69% of every ranked server.

Wipe timing

What is the wipe schedule on [US] Sentinel Main Test | Vanilla | Weekly?

The next wipe for [US] Sentinel Main Test | Vanilla | Weekly is estimated from weekly: 7 days after its last wipe. Saturday 31 October at 03:09 UTC is when its next wipe is due. 18 days 7 hours ago is when its current world was made. A weekly wipe schedule is published in its tags.

Connect

How do I join [US] Sentinel Main Test | Vanilla | Weekly?

In the Rust console (F1) type client.connect 174.57.83.70:28040. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The cap is 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol To join, your game has to run protocol 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

NA
North America The server browser files it under North America.

Other

rustmaps
Custom tag You won't find it among Rust's standard tags: the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.