Online EU 176.9.122.93:28000 checked 13m ago
Dead Valley | PvE | Bi-Weekly | Old Research System
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 14% of all ranked servers, top 40% in EU, and #194 of the quad servers (top 23%). Ranked on player hours over the last seven days.
FixturesWipe schedule
from its schedule tagNext wipeThursday 5 November, 19:00 UTCin 6d 20h The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 13d 19hThu 12 Nov, 18:01 UTC
- 27d 19hThu 26 Nov, 18:01 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 41d 19hThu 10 Dec, 18:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC14d ago | 9 | – | running | 2 |
| Thu 1 Oct, 18:19 UTC FW28d ago | 9 | halved by day 8 | 14 days | 1 |
| Sat 19 Sep, 13:32 UTC40d ago | 8 | halved by day 10 | 12.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Dead Valley | PvE | Bi-Weekly | Old Research System online, and how reliable is it?
The lights are on at Dead Valley | PvE | Bi-Weekly | Old Research System: online as you read this. About 17 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. The first record Rust Player Stats has of it is 13 September 2026.
Does Dead Valley | PvE | Bi-Weekly | Old Research System run smoothly?
The last 48 hours average out at 22 server fps; it never dropped below 5. Buildings, deployables and everything else in the world pushed the entity count to 81,850. Memory use reached 3,564 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Dead Valley | PvE | Bi-Weekly | Old Research System on?
On Linux, Dead Valley | PvE | Bi-Weekly | Old Research System runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.
Where is Dead Valley | PvE | Bi-Weekly | Old Research System located?
Dead Valley | PvE | Bi-Weekly | Old Research System gives Europe as its location, with the EU tag. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 176.9.122.93:28000 is the address.
Tags
What do the server tags on Dead Valley | PvE | Bi-Weekly | Old Research System mean?
Tags published by Dead Valley | PvE | Bi-Weekly | Old Research System and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): The cap is 50 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^b (Biweekly): Wipes come fortnightly; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; EU (Europe): In the server browser it sits under Europe. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Dead Valley | PvE | Bi-Weekly | Old Research System?
The Rust Player Stats lists that include Dead Valley | PvE | Bi-Weekly | Old Research System are: EU Rust servers, live, Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
Map and rules
Which map is running on Dead Valley | PvE | Bi-Weekly | Old Research System?
Dead Valley | PvE | Bi-Weekly | Old Research System runs a game-generated procedural map: size 3,500, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.
What are the rules and settings on Dead Valley | PvE | Bi-Weekly | Old Research System?
Nothing in the name of Dead Valley | PvE | Bi-Weekly | Old Research System states a gather rate. A group holds 4 players at most (quad). pve, other players are not fought. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Dead Valley | PvE | Bi-Weekly | Old Research System right now?
Out of 50 slots, 1 are taken on Dead Valley | PvE | Bi-Weekly | Old Research System at this moment. Seven days back gives an average of 1 players and a peak of 8. Peak traffic in the last 48 hours landed at 21:00 UTC, averaging 3 players.
Where does Dead Valley | PvE | Bi-Weekly | Old Research System sit in the rankings?
Dead Valley | PvE | Bi-Weekly | Old Research System sits at #3,078 for player hours in the past seven days — #1,157 in Europe and inside the top 14% of every ranked server. Among servers in the quad group, it ranks #194.
Wipe days
What is the wipe schedule on Dead Valley | PvE | Bi-Weekly | Old Research System?
With so few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 14 days 4 hours ago. Its tags carry an every-two-weeks wipe schedule.
What does wipe day look like on Dead Valley | PvE | Bi-Weekly | Old Research System?
At their busiest, its recent wipes drew 9 players on average. 27 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 9, it had fallen below half when it didn't hold.
How to join
How do I join Dead Valley | PvE | Bi-Weekly | Old Research System?
In the Rust console (F1) type client.connect 176.9.122.93:28000. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://discord.com/invite/HRS8z83BN is where its website lives.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp50
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.