Rust Player Stats
Live UTC 90,952 playing

Online 185.125.205.113:28080 checked 9m ago

![PVE] WARNING! There Are Zombies

moddedoxidepve
Players now3
Slots50
Full6%
7-day average2peak 9
Rank#2,281top 10%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now3
6% of the slots taken
7-day average2
players on an average hour this week
7-day peak9
the fullest it got this week
48-hour peak5
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps85
average over 48 hours; 60 or more is smooth
Standingtop 10%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0246822:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.1 daysbetween real wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 45 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:40 UTC13d ago 9 – running 0
Mon 5 Oct, 19:15 UTC24d ago 1 halved by day 7 10.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is ![PVE] WARNING! There Are Zombies online, and how reliable is it?

Online now, ![PVE] WARNING! There Are Zombies is up. About 7 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does ![PVE] WARNING! There Are Zombies run smoothly?

The last 48 hours average out at 85 server fps; it never dropped below 61. Up to 67,873 entities sat in the world, buildings and deployables included. 2,819 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is ![PVE] WARNING! There Are Zombies on?

On Windows, ![PVE] WARNING! There Are Zombies runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is ![PVE] WARNING! There Are Zombies located?

There is no region published on ![PVE] WARNING! There Are Zombies. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 185.125.205.113:28080.

Tags

What do the server tags on ![PVE] WARNING! There Are Zombies mean?

Tags published by ![PVE] WARNING! There Are Zombies and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include ![PVE] WARNING! There Are Zombies?

You will find ![PVE] WARNING! There Are Zombies on the following Rust Player Stats lists: Modded Rust servers, live, Best Rust PvE servers (2026) and Rust servers with zombies. Under the server list's filters it appears in: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on ![PVE] WARNING! There Are Zombies?

The procedural map on ![PVE] WARNING! There Are Zombies is size 4,000, generated by the game from seed 661884933. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on ![PVE] WARNING! There Are Zombies?

The name of ![PVE] WARNING! There Are Zombies does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as pve, other players are not fought. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is on: VAC.

Live counts

How full is ![PVE] WARNING! There Are Zombies right now?

The board shows ![PVE] WARNING! There Are Zombies at 3 players, with 50 slots in total. The seven-day average sits at 2 players; the peak reached 9. Peak traffic in the last 48 hours landed at 17:00 UTC, averaging 4 players.

Where does ![PVE] WARNING! There Are Zombies sit in the rankings?

Player hours over seven days place ![PVE] WARNING! There Are Zombies at #2,281, among the top 10% of ranked servers.

Wipe days

What is the wipe schedule on ![PVE] WARNING! There Are Zombies?

The record holds too few of ![PVE] WARNING! There Are Zombies's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 23 hours ago.

What does wipe day look like on ![PVE] WARNING! There Are Zombies?

5 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 45 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 7 when it didn't hold.

Joining the server

How do I join ![PVE] WARNING! There Are Zombies?

Press F1 in Rust, bring up the console and enter client.connect 185.125.205.113:28080. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://discord.com/invite/MQ47svfqkV is where its website lives.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.