Rust Player Stats
Live UTC 89,289 playing

Online EU 185.180.2.48:28720 checked 2h ago

CZ/SK Virtual-Life PVE

monthly wipes moddedoxidepve
Players now0
Slots30
Full0%
7-day average0peak 2
Rank#7,135top 32% · #2001 in EU
Last wipe12d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 30 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps23
average over 48 hours; 60 or more is smooth
Standingtop 32%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

FitnessServer performance

025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 23h The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:12 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is CZ/SK Virtual-Life PVE online, and how reliable is it?

Online now, CZ/SK Virtual-Life PVE is up. The reported uptime puts the last restart at roughly 11 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. Rust Player Stats logged it for the first time on 11 October 2026.

Does CZ/SK Virtual-Life PVE run smoothly?

The last 48 hours average out at 23 server fps; it never dropped below 19. Its entity count reached 70,653: buildings, deployables and the rest of the world. 3,745 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is CZ/SK Virtual-Life PVE on?

On Linux, CZ/SK Virtual-Life PVE runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is CZ/SK Virtual-Life PVE located?

Its EU tag places CZ/SK Virtual-Life PVE in Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 185.180.2.48:28720 is the address.

Server tags

What do the server tags on CZ/SK Virtual-Life PVE mean?

The game's server browser reads these tags from CZ/SK Virtual-Life PVE: gmrust (Game mode): Survival, standard Rust style; mp30 (Max players): The cap is 30 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^k (Build server): Base design and practice are the focus; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): In the server browser it sits under Europe. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include CZ/SK Virtual-Life PVE?

You will find CZ/SK Virtual-Life PVE on the following Rust Player Stats lists: EU Rust servers, live, Modded Rust servers, live, Build and creative servers, live and Best Rust PvE servers (2026). Under the server list's filters it appears in: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on CZ/SK Virtual-Life PVE?

CZ/SK Virtual-Life PVE runs a game-generated procedural map: size 5,800, seed 1411611456. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on CZ/SK Virtual-Life PVE?

Nothing in the name of CZ/SK Virtual-Life PVE states a gather rate. Groups top out at 8 players, the default for the game. build & creative, building in a sandbox, no gathering. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is CZ/SK Virtual-Life PVE right now?

0 of 30 slots are filled on CZ/SK Virtual-Life PVE right now. Seven days back gives an average of 0 players and a peak of 2. The busiest stretch of the last 48 hours came at 12:00 UTC, averaging 0 players.

Where does CZ/SK Virtual-Life PVE sit in the rankings?

In Europe it is #2,001, and #7,135 on seven-day player hours, in the top 32% of all ranked servers: CZ/SK Virtual-Life PVE.

Wipe timing

What is the wipe schedule on CZ/SK Virtual-Life PVE?

Once a month, CZ/SK Virtual-Life PVE wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 12 days 20 hours ago. Its tags carry a monthly wipe schedule.

What does wipe day look like on CZ/SK Virtual-Life PVE?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe.

Joining the server

How do I join CZ/SK Virtual-Life PVE?

In the Rust console (F1) type client.connect 185.180.2.48:28720. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,^m,^k,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp30
Max players The cap is 30 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Gameplay

^k
Build server Base design and practice are the focus.
^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.