Offline 185.181.220.138:28015 checked 11h ago
Local Custom Map Test
By the numbersMatch stats
against its 4 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:47 UTC12h ago | – | – | running | 1 |
| Tue 27 Oct, 20:08 UTC1d ago | – | – | – | 1 |
| Wed 21 Oct, 19:03 UTC7d ago | 2 | – | 6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Local Custom Map Test online, and how reliable is it?
Offline right now, with a last sighting 11 hours ago: Local Custom Map Test. The reported uptime puts the last restart at roughly 15 minutes ago. 3 of 168 hours were up over the last 7 full days, 2% of the time. On 21 October 2026, Rust Player Stats saw it for the first time.
Does Local Custom Map Test run smoothly?
The last 48 hours average out at 149 server fps; it never dropped below 149. Buildings, deployables and everything else in the world pushed the entity count to 94,500. The memory ceiling was 1,666 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Local Custom Map Test on?
Rust network protocol 2635 and build 168909 on Windows: that is the setup at Local Custom Map Test. To get in, your game needs the same protocol; Steam handles the update.
Where is Local Custom Map Test located?
No region is published by Local Custom Map Test. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 185.181.220.138:28015 is the address.
Server tags
What do the server tags on Local Custom Map Test mean?
gmrust (Game mode): The standard Rust survival rules apply here; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one are the tags Local Custom Map Test publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Local Custom Map Test?
The Rust Player Stats lists that include Local Custom Map Test are: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
Which map is running on Local Custom Map Test?
Size 4,000, seed 1337: that is the procedural map Local Custom Map Test runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.
What are the rules and settings on Local Custom Map Test?
Nothing in the name of Local Custom Map Test states a gather rate. Up to 8 players to a group, which is the default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Community is its server browser category. Anti-cheat is on: VAC.
Player counts
How full is Local Custom Map Test right now?
The board shows Local Custom Map Test offline, last seen 11 hours ago. Seven days back gives an average of 1 players and a peak of 2. The busiest stretch of the last 48 hours came at 22:00 UTC, averaging 2 players.
Where does Local Custom Map Test sit in the rankings?
Player hours over seven days place Local Custom Map Test at #9,812, among the top 44% of ranked servers.
Wipe days
What is the wipe schedule on Local Custom Map Test?
There is no next wipe to predict for Local Custom Map Test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 12 hours ago.
What does wipe day look like on Local Custom Map Test?
At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 0 hours after the latest wipe.
Joining the server
How do I join Local Custom Map Test?
In the Rust console (F1) type client.connect 185.181.220.138:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.