Rust Player Stats
Live UTC 104,004 playing

Online EU 185.189.255.147:35100 checked 12m ago

NO MERCY | CLASSIC | NO LIMIT

biweekly wipes vanillamoddedoxide
Players now1
Slots350
Full0%
7-day average1peak 5
Rank#3,518top 16% · #1307 in EU
Last wipe7d agobiweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 350 slots
Players now1
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak5
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list32 of 48 hours
hours it answered in the last two days
Server fps177
average over 48 hours; 60 or more is smooth
Standingtop 16%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5220:0002:0008:0015:0022:0018:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040020:0002:0008:0015:0022:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers, top 45% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 6d 23h The force wipe · high confidence

usual gap3.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 20d 11hThu 19 Nov, 07:22 UTC
  3. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 07:22 UTC7d ago 5 – running 0
Mon 19 Oct, 02:09 UTC10d ago 3 halved by day 1 3.2 days 0
Sat 17 Oct, 20:20 UTC11d ago 3 – 1.2 days 0
Thu 8 Oct, 12:02 UTC21d ago 1 halved by day 1 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is NO MERCY | CLASSIC | NO LIMIT online, and how reliable is it?

Right now NO MERCY | CLASSIC | NO LIMIT is online. About 1 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 18 September 2026.

Does NO MERCY | CLASSIC | NO LIMIT run smoothly?

The last 48 hours average out at 177 server fps; it never dropped below 126. Its entity count reached 104,391: buildings, deployables and the rest of the world. The memory ceiling was 3,321 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is NO MERCY | CLASSIC | NO LIMIT on?

On Windows, NO MERCY | CLASSIC | NO LIMIT runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is NO MERCY | CLASSIC | NO LIMIT located?

NO MERCY | CLASSIC | NO LIMIT gives Europe as its location, with the EU tag. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 185.189.255.147:35100 is the address.

Server tags

What do the server tags on NO MERCY | CLASSIC | NO LIMIT mean?

The game's server browser reads these tags from NO MERCY | CLASSIC | NO LIMIT: gmrust (Game mode): Rust survival as standard; mp350 (Max players): It holds 350 slots; ts35 (Group limit): Teams cap at 35; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): The server browser files it under Europe; jp0 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include NO MERCY | CLASSIC | NO LIMIT?

You will find NO MERCY | CLASSIC | NO LIMIT on the following Rust Player Stats lists: EU Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on NO MERCY | CLASSIC | NO LIMIT?

Size 4,200, seed 1813615169: that is the procedural map NO MERCY | CLASSIC | NO LIMIT runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on NO MERCY | CLASSIC | NO LIMIT?

Nothing in the name of NO MERCY | CLASSIC | NO LIMIT states a gather rate. Groups top out at 35 players. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on NO MERCY | CLASSIC | NO LIMIT at the moment?

1 of 350 slots are filled on NO MERCY | CLASSIC | NO LIMIT right now. Seven days back gives an average of 1 players and a peak of 5. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 1 players.

Where does NO MERCY | CLASSIC | NO LIMIT sit in the rankings?

Over the last seven days NO MERCY | CLASSIC | NO LIMIT has logged enough player hours for #3,518, which puts it in the top 16% of ranked servers and at #1,307 in Europe.

Wipe schedule

What is the wipe schedule on NO MERCY | CLASSIC | NO LIMIT?

The prediction follows its tag, because too few of NO MERCY | CLASSIC | NO LIMIT's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 7 days 12 hours ago, its current world was made. The wipe schedule in its tags is every two weeks.

What does wipe day look like on NO MERCY | CLASSIC | NO LIMIT?

4 players on average is what its recent wipes drew at their busiest. 7 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't hold.

How to join

How do I join NO MERCY | CLASSIC | NO LIMIT?

In the Rust console (F1) type client.connect 185.189.255.147:35100. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://nomercyrust.ru is where its website lives.

GlossaryServer tags

what each one means

Published as mp350,ptrak,jp0,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts35,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp350
Max players It holds 350 slots.
ts35
Group limit Teams cap at 35.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

EU
Europe The server browser files it under Europe.

Other

jp0
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.