Rust Player Stats
Live UTC 39,600 playing

Online EU 185.189.255.167:35500 checked 6m ago

RedLine#2 -VANILLA-

biweekly wipes carbon
Players now0
Slots300
Full0%
7-day average1peak 6
Rank#3,352top 15% · #1267 in EU
Last wipe13d agobiweekly schedule
Next wipe8hFri 30 Oct, 14:01 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 300 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak6
the fullest it got this week
48-hour peak4
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps168
average over 48 hours; 60 or more is smooth
Standingtop 15%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeFriday 30 October, 14:01 UTCin 8h Its biweekly schedule tag · low confidence

usual gap13.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak6players, last three wipes
crowd held33%else halves by day 7

Coming wipes

  1. 8hFri 30 Oct, 14:01 UTC
  2. 6d 13hThu 5 Nov, 19:00 UTCFW
  3. 14d 8hFri 13 Nov, 14:01 UTC
  4. 28d 8hFri 27 Nov, 14:01 UTC
  5. 34d 13hThu 3 Dec, 19:00 UTCFW
  6. 42d 8hFri 11 Dec, 14:01 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 20 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:01 UTC13d ago 9 – running 0
Thu 1 Oct, 18:39 UTC FW28d ago 4 halved by day 12 14.8 days 0
Thu 17 Sep, 23:23 UTC42d ago 5 halved by day 2 13.8 days 0
Tue 15 Sep, 23:30 UTC44d ago 5 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is RedLine#2 -VANILLA- online, and how reliable is it?

Online now, RedLine#2 -VANILLA- is up. About 23 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 15 September 2026.

Does RedLine#2 -VANILLA- run smoothly?

The last 48 hours average out at 168 server fps; it never dropped below 139. Up to 141,391 entities sat in the world, buildings and deployables included. The memory ceiling was 3,816 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is RedLine#2 -VANILLA- on?

On Windows, RedLine#2 -VANILLA- runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is RedLine#2 -VANILLA- located?

The EU tag on RedLine#2 -VANILLA- puts it in Europe. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 185.189.255.167:35500.

Tags

What do the server tags on RedLine#2 -VANILLA- mean?

The game's server browser reads these tags from RedLine#2 -VANILLA-: gmrust (Game mode): Survival, standard Rust style; mp300 (Max players): It holds 300 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^b (Biweekly): Wipes come fortnightly; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it sits under Europe. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include RedLine#2 -VANILLA-?

These Rust Player Stats lists take RedLine#2 -VANILLA-: EU Rust servers, live and Community servers, ranked live. These filters on the server list bring it up: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on RedLine#2 -VANILLA-?

RedLine#2 -VANILLA- runs a game-generated procedural map: size 5,000, seed 2141467120. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on RedLine#2 -VANILLA-?

The name of RedLine#2 -VANILLA- does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. The server browser lists it under Community. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Population

How full is RedLine#2 -VANILLA- right now?

0 of 300 slots are filled on RedLine#2 -VANILLA- right now. The seven-day average sits at 1 players; the peak reached 6. Peak traffic in the last 48 hours landed at 10:00 UTC, averaging 4 players.

Where does RedLine#2 -VANILLA- sit in the rankings?

Over the last seven days RedLine#2 -VANILLA- has logged enough player hours for #3,352, which puts it in the top 15% of ranked servers and at #1,267 in Europe.

Wipe schedule

What is the wipe schedule on RedLine#2 -VANILLA-?

With so few of RedLine#2 -VANILLA-'s wipes logged, its tag is what the prediction goes on, not a confirmed schedule. Due on Friday 30 October at 14:01 UTC is its next wipe. The world it runs now was made 13 days 15 hours ago. The wipe schedule in its tags is every two weeks.

What does wipe day look like on RedLine#2 -VANILLA-?

6 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 20 hours after the latest wipe. Half that peak was held until the next wipe in 33% of its recent wipes. It fell below half by day 7 when it didn't hold.

Joining the server

How do I join RedLine#2 -VANILLA-?

Console route: F1 in Rust, then client.connect 185.189.255.167:35500. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://redlineserver.gamestores.app.

GlossaryServer tags

what each one means

Published as mp300,ptrak,$r?,v2635,^y,^b,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp300
Max players It holds 300 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Wipes come fortnightly.

Mods and access

^y
Carbon Carbon provides the plugin framework here.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.