Rust Player Stats
Live UTC 83,167 playing

Online 185.189.255.210:35100 checked 12m ago

[RU] FANRust RAID SIMULATOR 1.0

moddedoxide
Players now0
Slots200
Full0%
7-day average0peak 1
Rank#15,010top 67%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 200 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps510
average over 48 hours; 60 or more is smooth
Standingtop 67%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

FitnessServer performance

020040060080015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 09:05 UTC12d ago 2 – running 1
Fri 16 Oct, 16:42 UTC12d ago 8 – 0.7 days 8
Thu 15 Oct, 20:21 UTC13d ago 8 – 0.8 days 4
Wed 14 Oct, 19:49 UTC14d ago 8 – 1 days 1
Wed 14 Oct, 06:48 UTC15d ago 7 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [RU] FANRust RAID SIMULATOR 1.0 online, and how reliable is it?

The lights are on at [RU] FANRust RAID SIMULATOR 1.0: online as you read this. Going by the uptime it reports, the last restart came about 29 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does [RU] FANRust RAID SIMULATOR 1.0 run smoothly?

The last 48 hours average out at 510 server fps; it never dropped below 505. Buildings, deployables and everything else in the world pushed the entity count to 44,259. Memory use reached 3,326 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [RU] FANRust RAID SIMULATOR 1.0 on?

On Windows, [RU] FANRust RAID SIMULATOR 1.0 runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is [RU] FANRust RAID SIMULATOR 1.0 located?

No region tag comes from [RU] FANRust RAID SIMULATOR 1.0, but the name points to Europe. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 185.189.255.210:35100 is the address.

Server tags

What do the server tags on [RU] FANRust RAID SIMULATOR 1.0 mean?

The game's server browser reads these tags from [RU] FANRust RAID SIMULATOR 1.0: gmrust (Game mode): The standard Rust survival rules apply here; mp200 (Max players): Slot count: 200; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [RU] FANRust RAID SIMULATOR 1.0?

You will find [RU] FANRust RAID SIMULATOR 1.0 on the following Rust Player Stats lists: EU Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on [RU] FANRust RAID SIMULATOR 1.0?

[RU] FANRust RAID SIMULATOR 1.0 runs a game-generated procedural map: size 4,096, seed 121315421. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.

What are the rules and settings on [RU] FANRust RAID SIMULATOR 1.0?

Nothing in the name of [RU] FANRust RAID SIMULATOR 1.0 states a gather rate. Groups top out at 16 players. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. Anti-cheat is on: VAC.

Population

What is the population on [RU] FANRust RAID SIMULATOR 1.0 at the moment?

0 of 200 slots are filled on [RU] FANRust RAID SIMULATOR 1.0 right now. Averaged across seven days: 0 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 07:00 UTC: 0 players on average.

Where does [RU] FANRust RAID SIMULATOR 1.0 sit in the rankings?

Ranked #15,010 on seven-day player hours, [RU] FANRust RAID SIMULATOR 1.0 is in the top 67% of all ranked servers.

Wipe days

What is the wipe schedule on [RU] FANRust RAID SIMULATOR 1.0?

No next wipe can be predicted for [RU] FANRust RAID SIMULATOR 1.0, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 12 days 5 hours ago, its current world was made.

What does wipe day look like on [RU] FANRust RAID SIMULATOR 1.0?

At their busiest, its recent wipes drew 6 players on average. 7 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join [RU] FANRust RAID SIMULATOR 1.0?

In the Rust console (F1) type client.connect 185.189.255.210:35100. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://fanrust.ru is where its website lives.

GlossaryServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp200
Max players Slot count: 200.
ts16
Group limit The team limit is 16.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.