Rust Player Stats
Live UTC 84,577 playing

Offline 185.207.214.176:35000 checked 28d ago

test

biweekly wipes moddedoxidepve
Players now0
Slots?
Full–
7-day average0peak –
Rank#16,275top 69%
Last wipe56d agobiweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Next wipeThursday 5 November, 19:00 UTCin 6d 21h The force wipe

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is test online, and how reliable is it?

Down at the moment, test was last seen 28 days 4 hours ago. The last 7 full days put it at 0 of 168 hours up, 0% uptime. The first record Rust Player Stats has of it is 13 September 2026.

Which Rust version is test on?

On Windows, test runs Rust network protocol 2633 and build 163794. To get in, your game needs the same protocol; Steam handles the update.

Where is test located?

Nothing on test states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 185.207.214.176:35000.

Lists and filters

What do the server tags on test mean?

The game's server browser reads these tags from test: gmrust (Game mode): The standard Rust survival rules apply here; mp0 (Max players): The cap is 0 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2633 (Protocol): Game protocol 2633: join only if your game matches that version; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^b (Biweekly): Wipes come fortnightly; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include test?

These Rust Player Stats lists take test: Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server rules

Which map is running on test?

The procedural map on test is size 4,500, generated by the game from seed 46464646. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: Custom Map.

What are the rules and settings on test?

The name of test does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as pve, no player-versus-player fighting. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on test at the moment?

The board shows test offline, last seen 28 days 4 hours ago.

Where does test sit in the rankings?

The last seven days put test at #16,275 on player hours: top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on test?

The estimate for test's next wipe comes from the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 56 days 4 hours ago is when its current world was made. The wipe schedule in its tags is every two weeks.

Connect

How do I join test?

In the Rust console (F1) type client.connect 185.207.214.176:35000. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You will find the website at https://rust-z.gamestores.app/.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2633,^b,^p,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp0
Max players The cap is 0 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2633
Protocol Game protocol 2633: join only if your game matches that version.
cs163794
Build It runs game build 163794.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Wipe schedule

^b
Biweekly Wipes come fortnightly.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.