Rust Player Stats
Live UTC 61,057 playing

Online 185.216.144.102:28080 checked 10m ago

RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad

2x vanillamoddedoxide
Players now1
Slots70
Full1%
7-day average1peak 5
Rank#3,360top 15%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 70 slots
Players now1
1% of the slots taken
7-day average1
players on an average hour this week
7-day peak5
the fullest it got this week
48-hour peak4
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps97
average over 48 hours; 60 or more is smooth
Standingtop 15%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct14 Oct22 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Mon 19 OctMon 12 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 15:11 UTC10d ago 4 – running 0
Mon 12 Oct, 14:54 UTC17d ago 4 halved by day 4 7 days 2
Sat 10 Oct, 15:14 UTC19d ago 2 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad online, and how reliable is it?

Online now, RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad is up. About 40 hours ago is when it restarted, judging by its reported uptime. 85% of the time over the last 7 full days, which is 143 of 168 hours up. Rust Player Stats logged it for the first time on 15 September 2026.

Does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad run smoothly?

The last 48 hours average out at 97 server fps; it never dropped below 68. Up to 81,738 entities sat in the world, buildings and deployables included. The memory ceiling was 2,759 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad on?

Windows carries Rust network protocol 2635 and build 167398 at RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad. Steam updates your game for you, but the protocol has to match to join.

Where is RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad located?

Nothing in the tags places RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad, but its name points to Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 185.216.144.102:28080 is the address.

Server tags

What do the server tags on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad mean?

gmrust (Game mode): Survival, standard Rust style; mp70 (Max players): The cap is 70 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

These Rust Player Stats lists take RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad: 2x Rust servers, EU Rust servers, live and Modded Rust servers, live. Searching the server list with these filters returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Rules and settings

Which map is running on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad runs a game-generated procedural map: size 3,800, seed 1793755626. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

The name says it: 2x gather on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad right now?

Out of 70 slots, 1 are taken on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad at this moment. Averaged across seven days: 1 players. The high point: 5. It drew its biggest crowd of the last 48 hours at 18:00 UTC: 4 players on average.

Where does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad sit in the rankings?

Player hours over seven days place RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad at #3,360, among the top 15% of ranked servers.

Wipe timing

What is the wipe schedule on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

No next wipe can be predicted for RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 10 days 8 hours ago.

What does wipe day look like on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

At their busiest, its recent wipes drew 3 players on average. 29 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 4, it had fallen below half when it didn't hold.

Connect

How do I join RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

Press F1 in Rust, bring up the console and enter client.connect 185.216.144.102:28080. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp70,ptrak,$r?,v2635,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp70
Max players The cap is 70 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.