Online 192.99.75.110:24386 checked 10m ago
zombie land 2x no offline
By the numbersMatch stats
against its 20 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:24 UTC27d ago | 3 | – | running | 0 |
| Wed 30 Sep, 18:38 UTC28d ago | 3 | – | 0.9 days | 2 |
| Tue 29 Sep, 22:40 UTC29d ago | 3 | – | 0.8 days | 1 |
| Tue 29 Sep, 06:13 UTC30d ago | 2 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is zombie land 2x no offline online, and how reliable is it?
The lights are on at zombie land 2x no offline: online as you read this. About 5 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 29 September 2026, Rust Player Stats saw it for the first time.
Does zombie land 2x no offline run smoothly?
Averaging 197 server fps across the last 48 hours, it held a floor of 65. Buildings, deployables and everything else in the world pushed the entity count to 75,971. Memory use reached 4,128 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is zombie land 2x no offline on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at zombie land 2x no offline. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is zombie land 2x no offline located?
No region is published by zombie land 2x no offline. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 192.99.75.110:24386 is the address.
Lists and filters
What do the server tags on zombie land 2x no offline mean?
Tags published by zombie land 2x no offline and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): The cap is 20 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include zombie land 2x no offline?
The Rust Player Stats lists that include zombie land 2x no offline are: 2x Rust servers, Modded Rust servers, live and Rust servers with zombies. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server rules
Which map is running on zombie land 2x no offline?
Size 3,500, seed 1234567: that is the procedural map zombie land 2x no offline runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on zombie land 2x no offline?
The name says it: 2x gather on zombie land 2x no offline. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Population
What is the population on zombie land 2x no offline at the moment?
Out of 20 slots, 0 are taken on zombie land 2x no offline at this moment. Averaged across seven days: 0 players. The high point: 1.
Where does zombie land 2x no offline sit in the rankings?
The last seven days put zombie land 2x no offline at #14,321 on player hours: top 64% of all ranked servers.
Wipe schedule
What is the wipe schedule on zombie land 2x no offline?
No next wipe can be predicted for zombie land 2x no offline, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 27 days 12 hours ago, its current world was made.
What does wipe day look like on zombie land 2x no offline?
At their busiest, its recent wipes drew 3 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join zombie land 2x no offline?
In the Rust console (F1) type client.connect 192.99.75.110:24386. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.