Rust Player Stats
Live UTC 65,057 playing

Online 192.99.75.74:20581 checked 12m ago

A Shockbyte Rust Server

Players now0
Slots20
Full0%
7-day average0peak 1
Rank#9,858top 44%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps239
average over 48 hours; 60 or more is smooth
Standingtop 44%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75112:0021:0006:0016:0001:0010:00Wiped Mon 26 Oct, 22:33 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
010020030040012:0021:0006:0016:0001:0010:00Wiped Mon 26 Oct, 22:33 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:33 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is A Shockbyte Rust Server online, and how reliable is it?

The lights are on at A Shockbyte Rust Server: online as you read this. Going by the uptime it reports, the last restart came about 18 hours ago. 48 of 48 hours were up over the last 2 full days, 100% of the time. On 25 October 2026, Rust Player Stats saw it for the first time.

Does A Shockbyte Rust Server run smoothly?

Averaging 239 server fps across the last 48 hours, it held a floor of 231. Up to 9,000 entities sat in the world, buildings and deployables included. The memory ceiling was 2,427 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam handles the update.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 192.99.75.74:20581.

Lists and filters

What do the server tags on A Shockbyte Rust Server mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include A Shockbyte Rust Server?

You will find A Shockbyte Rust Server on the following Rust Player Stats lists: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which map is running on A Shockbyte Rust Server?

The procedural map on A Shockbyte Rust Server is size 1,500, generated by the game from seed 50000. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. The server browser lists it under Community. Anti-cheat is off: VAC.

Live counts

How full is A Shockbyte Rust Server right now?

Out of 20 slots, 0 are taken on A Shockbyte Rust Server at this moment. Seven days back gives an average of 0 players and a peak of 1. Peak traffic in the last 48 hours landed at 20:00 UTC, averaging 1 players.

Where does A Shockbyte Rust Server sit in the rankings?

Ranked #9,858 on seven-day player hours, A Shockbyte Rust Server is in the top 44% of all ranked servers.

Wipe days

What is the wipe schedule on A Shockbyte Rust Server?

The record holds too few of A Shockbyte Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 37 hours ago, its current world was made.

Joining the server

How do I join A Shockbyte Rust Server?

Press F1 in Rust, bring up the console and enter client.connect 192.99.75.74:20581. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp20
Max players It holds 20 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.