Online EU 193.135.10.247:15050 checked 13m ago
TypicalRustGameplay
By the numbersMatch stats
against its 20 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC13d ago | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is TypicalRustGameplay online, and how reliable is it?
Online now, TypicalRustGameplay is up. Going by the uptime it reports, the last restart came about 11 days 13 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 16 October 2026, Rust Player Stats saw it for the first time.
Does TypicalRustGameplay run smoothly?
The last 48 hours average out at 49 server fps; it never dropped below 39. Up to 65,510 entities sat in the world, buildings and deployables included. 3,655 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is TypicalRustGameplay on?
Linux carries Rust network protocol 2634 and build 167781 at TypicalRustGameplay. To get in, your game needs the same protocol; Steam handles the update.
Where is TypicalRustGameplay located?
The EU tag on TypicalRustGameplay puts it in Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 193.135.10.247:15050.
Tags
What do the server tags on TypicalRustGameplay mean?
gmrust (Game mode): Rust survival as standard; mp20 (Max players): Slot count: 20; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; EU (Europe): In the server browser it sits under Europe are the tags TypicalRustGameplay publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include TypicalRustGameplay?
The Rust Player Stats lists that include TypicalRustGameplay are: EU Rust servers, live and Community servers, ranked live. Searching the server list with these filters returns it: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is running on TypicalRustGameplay?
The procedural map on TypicalRustGameplay is size 3,500, generated by the game from seed 17475. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on TypicalRustGameplay?
The name of TypicalRustGameplay does not say what the gather rate is. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Community is its server browser category. VAC is on, so Valve's anti-cheat is watching.
Live counts
What is the population on TypicalRustGameplay at the moment?
The board shows TypicalRustGameplay at 0 players, with 20 slots in total. The seven-day average for this server is 0 players.
Where does TypicalRustGameplay sit in the rankings?
TypicalRustGameplay sits at #15,273 for player hours in the past seven days — #2,528 in Europe and inside the top 69% of every ranked server.
Wipe schedule
What is the wipe schedule on TypicalRustGameplay?
The record holds too few of TypicalRustGameplay's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 13 days 10 hours ago.
What does wipe day look like on TypicalRustGameplay?
At their busiest, its recent wipes drew 3 players on average. 24 hours after the wipe, the crowd peaked on the latest wipe.
Joining the server
How do I join TypicalRustGameplay?
Console route: F1 in Rust, then client.connect 193.135.10.247:15050. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8
Game
gmrust
mp20
ts8
v2634
cs167781
ptrak
$r?
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.