Online EU 193.135.10.247:15114 checked 10m ago
devT0815
By the numbersMatch stats
against its 20 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 14% of all ranked servers, top 42% in EU. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 1h The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:15 UTC FW27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is devT0815 online, and how reliable is it?
Right now devT0815 is online. The reported uptime puts the last restart at roughly 11 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.
Does devT0815 run smoothly?
The last 48 hours average out at 47 server fps; it never dropped below 30. Buildings, deployables and everything else in the world pushed the entity count to 99,825. Memory use reached 2,737 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is devT0815 on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at devT0815. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is devT0815 located?
devT0815 gives Europe as its location, with the EU tag. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 193.135.10.247:15114 is the address.
Lists and filters
What do the server tags on devT0815 mean?
gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It holds 20 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): In the server browser it sits under Europe are the tags devT0815 publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include devT0815?
The Rust Player Stats lists that include devT0815 are: EU Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is running on devT0815?
Size 4,000, seed 2019754195: that is the procedural map devT0815 runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on devT0815?
No gather rate appears in the name of devT0815. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is devT0815 right now?
Out of 20 slots, 2 are taken on devT0815 at this moment. Averaged across seven days: 1 players. The high point: 4. Peak traffic in the last 48 hours landed at 20:00 UTC, averaging 3 players.
Where does devT0815 sit in the rankings?
Over the last seven days devT0815 has logged enough player hours for #3,225, which puts it in the top 14% of ranked servers and at #1,214 in Europe.
Wipe schedule
What is the wipe schedule on devT0815?
With the force wipe, devT0815 wipes once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 27 days 23 hours ago.
What does wipe day look like on devT0815?
At their busiest, its recent wipes drew 4 players on average. 25 hours after the wipe, the crowd peaked on the latest wipe.
Joining the server
How do I join devT0815?
Console route: F1 in Rust, then client.connect 193.135.10.247:15114. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp20,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.