Rust Player Stats
Live UTC 99,275 playing

Online NA 193.31.31.106:28031 checked 10m ago

[NA] Draconic - Community | Weekly Tue | Team Limit 4

weekly wipes oxide
Players now0
Slots150
Full0%
7-day average0peak 1
Rank#15,024top 67% · #1473 in NA
Last wipe1d agoweekly schedule
Next wipe5d 1hTue 3 Nov, 18:11 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 150 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps99
average over 48 hours; 60 or more is smooth
Standingtop 67%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
0123418:0003:0012:0021:0006:0015:00Wiped Tue 27 Oct, 18:11 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
05010015020018:0003:0012:0021:0006:0015:00Wiped Tue 27 Oct, 18:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct29 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeTuesday 3 November, 18:11 UTCin 5d 1h Its weekly schedule tag · low confidence

usual gap9.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 5d 1hTue 3 Nov, 18:11 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 12d 1hTue 10 Nov, 18:11 UTC
  4. 19d 1hTue 17 Nov, 18:11 UTC
  5. 26d 1hTue 24 Nov, 18:11 UTC
  6. 33d 1hTue 1 Dec, 18:11 UTC
  7. 35d 1hThu 3 Dec, 19:00 UTCFW
  8. 40d 1hTue 8 Dec, 18:11 UTC

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:11 UTC1d ago – – running 0
Thu 1 Oct, 19:33 UTC FW27d ago 0 – 25.9 days 0
Tue 29 Sep, 18:10 UTC29d ago 2 held half 2.1 days 0
Sun 20 Sep, 05:26 UTC39d ago 0 – 9.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [NA] Draconic - Community | Weekly Tue | Team Limit 4 online, and how reliable is it?

Right now [NA] Draconic - Community | Weekly Tue | Team Limit 4 is online. Going by the uptime it reports, the last restart came about 44 hours ago. The last 7 full days put it at 149 of 168 hours up, 89% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does [NA] Draconic - Community | Weekly Tue | Team Limit 4 run smoothly?

Averaging 99 server fps across the last 48 hours, it held a floor of 63. Buildings, deployables and everything else in the world pushed the entity count to 66,011. The memory ceiling was 3,574 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is [NA] Draconic - Community | Weekly Tue | Team Limit 4 on?

On Linux, [NA] Draconic - Community | Weekly Tue | Team Limit 4 runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [NA] Draconic - Community | Weekly Tue | Team Limit 4 located?

The NA tag on [NA] Draconic - Community | Weekly Tue | Team Limit 4 puts it in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 193.31.31.106:28031 is the address.

Lists and filters

What do the server tags on [NA] Draconic - Community | Weekly Tue | Team Limit 4 mean?

The game's server browser reads these tags from [NA] Draconic - Community | Weekly Tue | Team Limit 4: gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): Slot count: 150; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^w (Weekly): A wipe every week; ^o (Oxide): It uses Oxide (uMod) for plugins; NA (North America): North America is where the browser lists it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include [NA] Draconic - Community | Weekly Tue | Team Limit 4?

These Rust Player Stats lists take [NA] Draconic - Community | Weekly Tue | Team Limit 4: Community servers, ranked live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Map and rules

Which map is running on [NA] Draconic - Community | Weekly Tue | Team Limit 4?

Size 3,500, seed 2033361939: that is the procedural map [NA] Draconic - Community | Weekly Tue | Team Limit 4 runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on [NA] Draconic - Community | Weekly Tue | Team Limit 4?

Nothing in the name of [NA] Draconic - Community | Weekly Tue | Team Limit 4 states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community. It runs plugins: Oxide. Anti-cheat is on: VAC.

Player counts

How full is [NA] Draconic - Community | Weekly Tue | Team Limit 4 right now?

The board shows [NA] Draconic - Community | Weekly Tue | Team Limit 4 at 0 players, with 150 slots in total. Seven days back gives an average of 0 players and a peak of 1.

Where does [NA] Draconic - Community | Weekly Tue | Team Limit 4 sit in the rankings?

Over the last seven days [NA] Draconic - Community | Weekly Tue | Team Limit 4 has logged enough player hours for #15,024, which puts it in the top 67% of ranked servers and at #1,473 in North America.

Wipe timing

What is the wipe schedule on [NA] Draconic - Community | Weekly Tue | Team Limit 4?

A schedule can't be confirmed from the wipes on record for [NA] Draconic - Community | Weekly Tue | Team Limit 4, so the forecast follows the tag. On Tuesday 3 November at 18:11 UTC, its next wipe is due. 46 hours ago is when its current world was made. A weekly wipe schedule is published in its tags.

What does wipe day look like on [NA] Draconic - Community | Weekly Tue | Team Limit 4?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Joining the server

How do I join [NA] Draconic - Community | Weekly Tue | Team Limit 4?

In the Rust console (F1) type client.connect 193.31.31.106:28031. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You will find the website at https://shop.draconic.store.

GlossaryServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival, standard Rust style.
mp150
Max players Slot count: 150.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.