Rust Player Stats
Live UTC 67,745 playing

Online 193.31.31.106:28045 checked 9m ago

[US] Visuals Cinematic | Private

moddedoxide
Players now0
Slots30
Full0%
7-day average0peak 1
Rank#12,913top 58%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 30 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps64
average over 48 hours; 60 or more is smooth
Standingtop 58%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

FitnessServer performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW27d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC33d ago 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [US] Visuals Cinematic | Private online, and how reliable is it?

Online now, [US] Visuals Cinematic | Private is up. The reported uptime puts the last restart at roughly 2 days 17 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does [US] Visuals Cinematic | Private run smoothly?

The last 48 hours average out at 64 server fps; it never dropped below 52. Buildings, deployables and everything else in the world pushed the entity count to 124,616. 4,151 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [US] Visuals Cinematic | Private on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at [US] Visuals Cinematic | Private. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [US] Visuals Cinematic | Private located?

Nothing in the tags places [US] Visuals Cinematic | Private, but its name points to North America. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 193.31.31.106:28045.

Tags

What do the server tags on [US] Visuals Cinematic | Private mean?

Tags published by [US] Visuals Cinematic | Private and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp30 (Max players): The cap is 30 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^c (Creative): Creative sandbox: skip gathering and build whatever you want; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [US] Visuals Cinematic | Private?

You will find [US] Visuals Cinematic | Private on the following Rust Player Stats lists: Modded Rust servers, live, Build and creative servers, live, Rust creative servers, live and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on [US] Visuals Cinematic | Private?

Size 4,500, seed 1337: that is the procedural map [US] Visuals Cinematic | Private runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called Custom Map.

What are the rules and settings on [US] Visuals Cinematic | Private?

Nothing in the name of [US] Visuals Cinematic | Private states a gather rate. The cap is 8 players per group, the game's default. no gathering, just sandbox building: that is the build & creative game mode. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.

Player counts

What is the population on [US] Visuals Cinematic | Private at the moment?

0 of 30 slots are filled on [US] Visuals Cinematic | Private right now. The seven-day average sits at 0 players; the peak reached 1.

Where does [US] Visuals Cinematic | Private sit in the rankings?

Ranked #12,913 on seven-day player hours, [US] Visuals Cinematic | Private is in the top 58% of all ranked servers.

Wipe timing

What is the wipe schedule on [US] Visuals Cinematic | Private?

There is no next wipe to predict for [US] Visuals Cinematic | Private, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 21 days 2 hours ago is when its current world was made.

What does wipe day look like on [US] Visuals Cinematic | Private?

At their busiest, its recent wipes drew 2 players on average. 14 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't hold.

How to join

How do I join [US] Visuals Cinematic | Private?

Press F1 in Rust, bring up the console and enter client.connect 193.31.31.106:28045. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp30
Max players The cap is 30 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Gameplay

^c
Creative Creative sandbox: skip gathering and build whatever you want.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.