Rust Player Stats
Live UTC 101,018 playing

Online 194.54.88.44:27715 checked 10m ago

Lucky Jump Random X5 (Kits, Skins)

5x moddedoxide
Players now0
Slots100
Full0%
7-day average0peak 4
Rank#4,997top 22%
Last wipe4h agono schedule published
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak4
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps7
average over 48 hours; 60 or more is smooth
Standingtop 22%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75118:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 13:09 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
01020304018:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 13:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

a steady gap

Next wipeThursday 5 November, 19:00 UTCin 7d 1h The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm83%of its recent wipes
wipe-day peak3players, last three wipes
crowd held60%else halves by day 4.5

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 13d 20hThu 12 Nov, 14:00 UTC
  3. 20d 21hThu 19 Nov, 14:26 UTC
  4. 27d 21hThu 26 Nov, 14:52 UTC
  5. 35d 1hThu 3 Dec, 19:00 UTCFW
  6. 41d 22hThu 10 Dec, 15:43 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:09 UTC4h ago – – running 0
Thu 22 Oct, 12:36 UTC7d ago 3 – – 0
Thu 15 Oct, 13:47 UTC14d ago 3 held half 7 days 0
Thu 8 Oct, 13:21 UTC21d ago 4 held half 7 days 0
Thu 1 Oct, 18:24 UTC FW27d ago 6 halved by day 5 6.8 days 1
Thu 24 Sep, 08:28 UTC35d ago 6 held half 7.4 days 0
Wed 16 Sep, 00:59 UTC43d ago 4 held half 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Lucky Jump Random X5 (Kits, Skins) online, and how reliable is it?

Online now, Lucky Jump Random X5 (Kits, Skins) is up. The reported uptime puts the last restart at roughly 2 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 15 September 2026.

Does Lucky Jump Random X5 (Kits, Skins) run smoothly?

7 server fps on average over 48 hours, and never under 5. Up to 77,411 entities sat in the world, buildings and deployables included. 3,489 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Lucky Jump Random X5 (Kits, Skins) on?

Linux carries Rust network protocol 2635 and build 168909 at Lucky Jump Random X5 (Kits, Skins). To get in, your game needs the same protocol; Steam handles the update.

Where is Lucky Jump Random X5 (Kits, Skins) located?

Nothing on Lucky Jump Random X5 (Kits, Skins) states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 194.54.88.44:27715 is the address.

Lists and filters

What do the server tags on Lucky Jump Random X5 (Kits, Skins) mean?

gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Lucky Jump Random X5 (Kits, Skins) publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Lucky Jump Random X5 (Kits, Skins)?

These Rust Player Stats lists take Lucky Jump Random X5 (Kits, Skins): 5x Rust servers, live and ranked and Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 5x.

Rules and settings

Which map is running on Lucky Jump Random X5 (Kits, Skins)?

The procedural map on Lucky Jump Random X5 (Kits, Skins) is size 3,500, generated by the game from seed 676320793. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Lucky Jump Random X5 (Kits, Skins)?

Gather rate for Lucky Jump Random X5 (Kits, Skins) is 5x, straight from its name. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Lucky Jump Random X5 (Kits, Skins) right now?

0 of 100 slots are filled on Lucky Jump Random X5 (Kits, Skins) right now. Seven days back gives an average of 0 players and a peak of 4. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 1 players.

Where does Lucky Jump Random X5 (Kits, Skins) sit in the rankings?

Player hours over seven days place Lucky Jump Random X5 (Kits, Skins) at #4,997, among the top 22% of ranked servers.

Wipe schedule

What is the wipe schedule on Lucky Jump Random X5 (Kits, Skins)?

Lately, wipes on Lucky Jump Random X5 (Kits, Skins) have come about every 7 days. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 4 hours ago is when its current world was made.

What does wipe day look like on Lucky Jump Random X5 (Kits, Skins)?

The average busiest point of its recent wipes was 3 players. The crowd reached its peak 46 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 60% of recent wipes. It fell below half by day 4.5 when it didn't hold.

Joining the server

How do I join Lucky Jump Random X5 (Kits, Skins)?

In the Rust console (F1) type client.connect 194.54.88.44:27715. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The cap is 100 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.