Rust Player Stats
Live UTC 33,246 playing

Online NA · uk1 194.69.160.15:28075 checked 9m ago

rust development server

vanillamoddedoxide
Players now0
Slots100
Full0%
7-day average0peak 1
Rank#6,671top 30% · #1046 in NA
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 30%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

FitnessServer performance

02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC20d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is rust development server online, and how reliable is it?

The lights are on at rust development server: online as you read this. About 2 days 23 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does rust development server run smoothly?

60 server fps on average over 48 hours, and never under 60. Up to 16,588 entities sat in the world, buildings and deployables included. 1,331 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is rust development server on?

On Linux, rust development server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is rust development server located?

Its region code is uk1, and the NA tag places rust development server in North America. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 194.69.160.15:28075.

Tags

What do the server tags on rust development server mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $ruk1 (Region code): Its region code is uk1; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it are the tags rust development server publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include rust development server?

The Rust Player Stats lists that include rust development server are: Modded Rust servers, live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on rust development server?

rust development server runs a game-generated procedural map: size 2,000, seed 1234567. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on rust development server?

Nothing in the name of rust development server states a gather rate. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Vanilla is its own label: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is off: VAC.

Player counts

What is the population on rust development server at the moment?

The board shows rust development server at 0 players, with 100 slots in total. Seven days back gives an average of 0 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 04:00 UTC: 1 players on average.

Where does rust development server sit in the rankings?

In North America it is #1,046, and #6,671 on seven-day player hours, in the top 30% of all ranked servers: rust development server.

Wipe schedule

What is the wipe schedule on rust development server?

The record holds too few of rust development server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 20 days 21 hours ago, its current world was made.

What does wipe day look like on rust development server?

At their busiest, its recent wipes drew 1 players on average. 13 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join rust development server?

Press F1 in Rust, bring up the console and enter client.connect 194.69.160.15:28075. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players The cap is 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$ruk1
Region code Its region code is uk1.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.