Online 194.93.2.154:35100 checked 11m ago
ShockRust | Blue | NoLimit
By the numbersMatch stats
against its 500 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 0.6% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 352, 3 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:55 UTC4d ago | 352 | – | running | 96 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is ShockRust | Blue | NoLimit online, and how reliable is it?
Online now, ShockRust | Blue | NoLimit is up. The reported uptime puts the last restart at roughly 15 hours ago. The last 4 full days put it at 96 of 96 hours up, 100% uptime. The first record Rust Player Stats has of it is 22 October 2026.
Does ShockRust | Blue | NoLimit run smoothly?
188 server fps on average over 48 hours, and never under 63. Its entity count reached 314,116: buildings, deployables and the rest of the world. The memory ceiling was 7,265 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is ShockRust | Blue | NoLimit on?
Linux carries Rust network protocol 2556 and build 104046 at ShockRust | Blue | NoLimit. To get in, your game needs the same protocol; Steam handles the update.
Where is ShockRust | Blue | NoLimit located?
Nothing on ShockRust | Blue | NoLimit states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 194.93.2.154:35100 is the address.
Server tags
What do the server tags on ShockRust | Blue | NoLimit mean?
gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): Slot count: 500; v2556 (Protocol): Game protocol 2556: join only if your game matches that version; cs104046 (Build): Build number: 104046; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags ShockRust | Blue | NoLimit publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include ShockRust | Blue | NoLimit?
These Rust Player Stats lists take ShockRust | Blue | NoLimit: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 200; Average players: 100+ on average.
Server rules
Which map is running on ShockRust | Blue | NoLimit?
Size 4,250, seed 1636364137: that is the procedural map ShockRust | Blue | NoLimit runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on ShockRust | Blue | NoLimit?
The name of ShockRust | Blue | NoLimit does not say what the gather rate is. The group limit goes unpublished here. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is ShockRust | Blue | NoLimit right now?
243 of 500 slots are filled on ShockRust | Blue | NoLimit right now. Averaged across seven days: 162 players. The high point: 352. Peak traffic in the last 48 hours landed at 18:00 UTC, averaging 281 players.
Where does ShockRust | Blue | NoLimit sit in the rankings?
Ranked #137 on seven-day player hours, ShockRust | Blue | NoLimit is in the top 0.6% of all ranked servers.
Wipe schedule
What is the wipe schedule on ShockRust | Blue | NoLimit?
The record holds too few of ShockRust | Blue | NoLimit's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 4 days 4 hours ago is when its current world was made.
What does wipe day look like on ShockRust | Blue | NoLimit?
The average busiest point of its recent wipes was 352 players. The crowd reached its peak 3 hours after the latest wipe.
Connect
How do I join ShockRust | Blue | NoLimit?
Press F1 in Rust, bring up the console and enter client.connect 194.93.2.154:35100. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp500,ptrak,$r?,v2556,gmrust,cs104046,^o^z
Game
gmrust
mp500
v2556
cs104046
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.