Rust Player Stats
Live UTC 52,840 playing

Online 199.127.62.149:28015 checked 13m ago

Traveler's Rest

Players now1
Slots30
Full3%
7-day average1peak 2
Rank#4,026top 18%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 30 slots
Players now1
3% of the slots taken
7-day average1
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps63
average over 48 hours; 60 or more is smooth
Standingtop 18%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5200:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

FitnessServer performance

02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep25 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 00:13 UTC5d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Traveler's Rest online, and how reliable is it?

Online now, Traveler's Rest is up. Going by the uptime it reports, the last restart came about 4 days 11 hours ago. 118 of 168 hours were up over the last 7 full days, 70% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Traveler's Rest run smoothly?

The last 48 hours average out at 63 server fps; it never dropped below 48. Buildings, deployables and everything else in the world pushed the entity count to 98,404. 3,952 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Traveler's Rest on?

Windows carries Rust network protocol 2635 and build 168909 at Traveler's Rest. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Traveler's Rest located?

No region is published by Traveler's Rest. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 199.127.62.149:28015.

Server tags

What do the server tags on Traveler's Rest mean?

gmrust (Game mode): Survival, standard Rust style; mp30 (Max players): The cap is 30 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one are the tags Traveler's Rest publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Traveler's Rest?

These Rust Player Stats lists take Traveler's Rest: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server rules

Which map is running on Traveler's Rest?

Traveler's Rest runs a game-generated procedural map: size 4,250, seed 404629744. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Traveler's Rest?

Nothing in the name of Traveler's Rest states a gather rate. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed as Community. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on Traveler's Rest at the moment?

1 of 30 slots are filled on Traveler's Rest right now. Seven days back gives an average of 1 players and a peak of 2. It drew its biggest crowd of the last 48 hours at 01:00 UTC: 2 players on average.

Where does Traveler's Rest sit in the rankings?

The last seven days put Traveler's Rest at #4,026 on player hours: top 18% of all ranked servers.

Wipe schedule

What is the wipe schedule on Traveler's Rest?

The record holds too few of Traveler's Rest's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 5 days 23 hours ago.

What does wipe day look like on Traveler's Rest?

The average busiest point of its recent wipes was 1 players. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join Traveler's Rest?

Press F1 in Rust, bring up the console and enter client.connect 199.127.62.149:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp30
Max players The cap is 30 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.