Offline 2.82.186.229:28015 checked 1d ago
Dark_Ghost Test
By the numbersMatch stats
against its 1 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Next wipeThursday 5 November, 19:00 UTCin 8d 9h The force wipe
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Dark_Ghost Test online, and how reliable is it?
Down at the moment, Dark_Ghost Test was last seen 31 hours ago. Going by the uptime it reports, the last restart came about 1 hours ago. 1% of the time over the last 7 full days, which is 2 of 168 hours up. Rust Player Stats logged it for the first time on 14 October 2026.
Does Dark_Ghost Test run smoothly?
73 server fps on average over 48 hours, and never under 53. Buildings, deployables and everything else in the world pushed the entity count to 69,057. The memory ceiling was 1,720 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is Dark_Ghost Test on?
Windows carries Rust network protocol 2635 and build 168909 at Dark_Ghost Test. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Dark_Ghost Test located?
There is no region published on Dark_Ghost Test. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 2.82.186.229:28015.
Lists and filters
What do the server tags on Dark_Ghost Test mean?
The game's server browser reads these tags from Dark_Ghost Test: gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): It holds 1 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^m (Monthly): The wipe comes once a month, with the force wipe from Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Dark_Ghost Test?
These Rust Player Stats lists take Dark_Ghost Test: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
Which map is running on Dark_Ghost Test?
The procedural map on Dark_Ghost Test is size 3,500, generated by the game from seed 295700. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Dark_Ghost Test?
No gather rate appears in the name of Dark_Ghost Test. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.
Live counts
How full is Dark_Ghost Test right now?
Last seen 31 hours ago, Dark_Ghost Test is offline right now. The seven-day average sits at 1 players; the peak reached 1. Peak traffic in the last 48 hours landed at 02:00 UTC, averaging 1 players.
Where does Dark_Ghost Test sit in the rankings?
The last seven days put Dark_Ghost Test at #11,871 on player hours: top 53% of all ranked servers.
Wipe schedule
What is the wipe schedule on Dark_Ghost Test?
The next wipe for Dark_Ghost Test is estimated from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 13 days 11 hours ago, its current world was made. A monthly wipe schedule is published in its tags.
Connect
How do I join Dark_Ghost Test?
In the Rust console (F1) type client.connect 2.82.186.229:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp1,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp1
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.