Rust Player Stats
Live UTC 104,326 playing

Online 203.16.163.143:27693 checked 13m ago

A Shockbyte Rust Server

Players now0
Slots16
Full0%
7-day average0peak 1
Rank#15,141top 68%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 16 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps180
average over 48 hours; 60 or more is smooth
Standingtop 68%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 05:33 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is A Shockbyte Rust Server online, and how reliable is it?

Online now, A Shockbyte Rust Server is up. About 3 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does A Shockbyte Rust Server run smoothly?

The last 48 hours average out at 180 server fps; it never dropped below 114. Up to 48,794 entities sat in the world, buildings and deployables included. The memory ceiling was 4,196 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is A Shockbyte Rust Server on?

Linux carries Rust network protocol 2635 and build 168909 at A Shockbyte Rust Server. Steam updates your game for you, but the protocol has to match to join.

Where is A Shockbyte Rust Server located?

There is no region published on A Shockbyte Rust Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 203.16.163.143:27693 is the address.

Tags

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): The standard Rust survival rules apply here; mp16 (Max players): The cap is 16 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include A Shockbyte Rust Server?

These Rust Player Stats lists take A Shockbyte Rust Server: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

Which map is running on A Shockbyte Rust Server?

The procedural map on A Shockbyte Rust Server is size 3,000, generated by the game from seed 50000. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. The server browser lists it under Community. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is A Shockbyte Rust Server right now?

0 of 16 slots are filled on A Shockbyte Rust Server right now. Seven days back gives an average of 0 players and a peak of 1.

Where does A Shockbyte Rust Server sit in the rankings?

The last seven days put A Shockbyte Rust Server at #15,141 on player hours: top 68% of all ranked servers.

Wipe timing

What is the wipe schedule on A Shockbyte Rust Server?

To tell its rhythm, more of A Shockbyte Rust Server's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 14 days 13 hours ago is when its current world was made.

What does wipe day look like on A Shockbyte Rust Server?

1 players on average is what its recent wipes drew at their busiest. 11 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join A Shockbyte Rust Server?

In the Rust console (F1) type client.connect 203.16.163.143:27693. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp16
Max players The cap is 16 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.