Rust Player Stats
Live UTC 46,616 playing

Online 203.16.163.84:28015 checked 14m ago

A Shockbyte Rust Server

Players now0
Slots1
Full0%
7-day average0peak 1
Rank#15,118top 68%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 1 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps95
average over 48 hours; 60 or more is smooth
Standingtop 68%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:28 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is A Shockbyte Rust Server online, and how reliable is it?

Online now, A Shockbyte Rust Server is up. The reported uptime puts the last restart at roughly 9 hours ago. 99% of the time over the last 4 full days, which is 95 of 96 hours up. The first record Rust Player Stats has of it is 24 October 2026.

Does A Shockbyte Rust Server run smoothly?

95 server fps on average over 48 hours, and never under 37. Up to 121,746 entities sat in the world, buildings and deployables included. The memory ceiling was 5,122 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is A Shockbyte Rust Server located?

There is no region published on A Shockbyte Rust Server. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 203.16.163.84:28015.

Server tags

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Rust survival as standard; mp1 (Max players): The cap is 1 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include A Shockbyte Rust Server?

These Rust Player Stats lists take A Shockbyte Rust Server: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server rules

Which map is running on A Shockbyte Rust Server?

Size 4,500, seed 547974: that is the procedural map A Shockbyte Rust Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players to a group, which is the default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Community is its server browser category. Anti-cheat is on: VAC.

Live counts

How full is A Shockbyte Rust Server right now?

The board shows A Shockbyte Rust Server at 0 players, with 1 slots in total. The seven-day average sits at 0 players; the peak reached 1.

Where does A Shockbyte Rust Server sit in the rankings?

Ranked #15,118 on seven-day player hours, A Shockbyte Rust Server is in the top 68% of all ranked servers.

Wipe schedule

What is the wipe schedule on A Shockbyte Rust Server?

The rhythm of A Shockbyte Rust Server's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 4 days 12 hours ago, its current world was made.

What does wipe day look like on A Shockbyte Rust Server?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 0 hours after the latest wipe.

Joining the server

How do I join A Shockbyte Rust Server?

Press F1 in Rust, bring up the console and enter client.connect 203.16.163.84:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival as standard.
mp1
Max players The cap is 1 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.