Online NA 207.174.43.172:28015 checked 12m ago
PMA Network
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:21 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is PMA Network online, and how reliable is it?
The lights are on at PMA Network: online as you read this. About 6 days 3 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. The first record Rust Player Stats has of it is 29 September 2026.
Does PMA Network run smoothly?
The last 48 hours average out at 239 server fps; it never dropped below 231. Up to 44,122 entities sat in the world, buildings and deployables included. Memory use reached 2,853 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is PMA Network on?
Linux carries Rust network protocol 2635 and build 168909 at PMA Network. Steam updates your game for you, but the protocol has to match to join.
Where is PMA Network located?
The NA tag on PMA Network puts it in North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 207.174.43.172:28015.
Server tags
What do the server tags on PMA Network mean?
gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser files it under North America are the tags PMA Network publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include PMA Network?
These Rust Player Stats lists take PMA Network: Modded Rust servers, live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which map is running on PMA Network?
PMA Network runs a game-generated procedural map: size 3,000, seed 1234. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on PMA Network?
The name of PMA Network does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.
Population
What is the population on PMA Network at the moment?
Out of 100 slots, 0 are taken on PMA Network at this moment. The seven-day average for this server is 0 players.
Where does PMA Network sit in the rankings?
Over the last seven days PMA Network has logged enough player hours for #15,326, which puts it in the top 69% of ranked servers and at #1,505 in North America.
Wipe days
What is the wipe schedule on PMA Network?
The record holds too few of PMA Network's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 19 hours ago, its current world was made.
What does wipe day look like on PMA Network?
The average busiest point of its recent wipes was 0 players. The crowd reached its peak 0 hours after the latest wipe.
Connect
How do I join PMA Network?
In the Rust console (F1) type client.connect 207.174.43.172:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://pma.network is where its website lives.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
mp100
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.