Rust Player Stats
Live UTC 83,714 playing

Online 207.48.196.211:28015 checked 7m ago

Divine Nation

Players now0
Slots75
Full0%
7-day average0peak 2
Rank#6,259top 28%
Last wipe26d agono schedule published
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 75 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps109
average over 48 hours; 60 or more is smooth
Standingtop 28%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 8d 22h The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 8d 22hThu 5 Nov, 19:00 UTCFW
  2. 36d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:40 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Divine Nation online, and how reliable is it?

The lights are on at Divine Nation: online as you read this. The reported uptime puts the last restart at roughly 4 days 1 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does Divine Nation run smoothly?

The last 48 hours average out at 109 server fps; it never dropped below 96. Up to 93,556 entities sat in the world, buildings and deployables included. Memory use reached 3,345 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Divine Nation on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Divine Nation. Steam updates your game for you, but the protocol has to match to join.

Where is Divine Nation located?

There is no region published on Divine Nation. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 207.48.196.211:28015.

Server tags

What do the server tags on Divine Nation mean?

gmvanilla (Game mode): Survival, vanilla style; mp75 (Max players): It holds 75 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank are the tags Divine Nation publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Divine Nation?

You will find Divine Nation on the following Rust Player Stats lists: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which map is running on Divine Nation?

The procedural map on Divine Nation is size 4,000, generated by the game from seed 12619. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Divine Nation?

Nothing in the name of Divine Nation states a gather rate. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. You can fight and raid other players here. Community is its server browser category. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on Divine Nation at the moment?

Out of 75 slots, 0 are taken on Divine Nation at this moment. Seven days back gives an average of 0 players and a peak of 2. The busiest stretch of the last 48 hours came at 03:00 UTC, averaging 1 players.

Where does Divine Nation sit in the rankings?

Ranked #6,259 on seven-day player hours, Divine Nation is in the top 28% of all ranked servers.

Wipe schedule

What is the wipe schedule on Divine Nation?

The force wipe is the only wipe for Divine Nation, once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 26 days ago, its current world was made.

What does wipe day look like on Divine Nation?

At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 1 hours after the latest wipe.

Joining the server

How do I join Divine Nation?

Press F1 in Rust, bring up the console and enter client.connect 207.48.196.211:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://divinenation.com is where its website lives.

GlossaryServer tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp75
Max players It holds 75 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.