Online EU 208.115.206.26:28215 checked 9m ago
Trust Issues
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 14h The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Trust Issues online, and how reliable is it?
Online now, Trust Issues is up. Going by the uptime it reports, the last restart came about 22 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.
Does Trust Issues run smoothly?
Averaging 113 server fps across the last 48 hours, it held a floor of 78. Its entity count reached 99,596: buildings, deployables and the rest of the world. The memory ceiling was 3,031 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Trust Issues on?
Windows carries Rust network protocol 2634 and build 167584 at Trust Issues. Steam updates your game for you, but the protocol has to match to join.
Where is Trust Issues located?
Trust Issues gives Europe as its location, with the EU tag. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 208.115.206.26:28215.
Lists and filters
What do the server tags on Trust Issues mean?
The game's server browser reads these tags from Trust Issues: gmrust (Game mode): Rust survival as standard; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167584 (Build): The game build here is 167584; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; EU (Europe): The server browser files it under Europe. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Trust Issues?
You will find Trust Issues on the following Rust Player Stats lists: EU Rust servers, live, Community servers, ranked live and Vanilla Rust servers. Searching the server list with these filters returns it: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which map is running on Trust Issues?
Size 4,250, seed 1332784174: that is the procedural map Trust Issues runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Trust Issues?
The name of Trust Issues does not say what the gather rate is. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Community is its server browser category. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.
Player counts
What is the population on Trust Issues at the moment?
The board shows Trust Issues at 0 players, with 50 slots in total. The seven-day average sits at 0 players; the peak reached 1.
Where does Trust Issues sit in the rankings?
In Europe it is #2,548, and #15,194 on seven-day player hours, in the top 68% of all ranked servers: Trust Issues.
Wipe days
What is the wipe schedule on Trust Issues?
Once a month, Trust Issues wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 27 days ago is when its current world was made. The wipe schedule in its tags is monthly.
What does wipe day look like on Trust Issues?
At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe.
Joining the server
How do I join Trust Issues?
Console route: F1 in Rust, then client.connect 208.115.206.26:28215. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.