Rust Player Stats
Live UTC 33,784 playing

Online 208.115.217.131:28080 checked 9m ago

Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base

2x moddedoxide
Players now0
Slots50
Full0%
7-day average0peak 2
Rank#6,450top 29%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps89
average over 48 hours; 60 or more is smooth
Standingtop 29%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 10:08 UTC12d ago 2 – running 0
Thu 1 Oct, 22:51 UTC FW27d ago 2 halved by day 5 14.5 days 0
Thu 17 Sep, 21:23 UTC41d ago 2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base online, and how reliable is it?

Right now Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base is online. About 41 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base run smoothly?

89 server fps on average over 48 hours, and never under 65. Buildings, deployables and everything else in the world pushed the entity count to 128,937. 3,671 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base on?

Windows carries Rust network protocol 2635 and build 168909 at Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base located?

There is no region published on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 208.115.217.131:28080 is the address.

Tags

What do the server tags on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base mean?

gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base?

The Rust Player Stats lists that include Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base are: 2x Rust servers, Modded Rust servers, live and Rust servers with zombies. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Map and rules

Which map is running on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base?

The procedural map on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base is size 4,500, generated by the game from seed 1969639430. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base?

2x gather is what Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base runs, matching its name. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. Anti-cheat is off: VAC.

Population

How full is Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base right now?

The board shows Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base at 0 players, with 50 slots in total. Seven days back gives an average of 0 players and a peak of 2. Peak traffic in the last 48 hours landed at 01:00 UTC, averaging 1 players.

Where does Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base sit in the rankings?

The last seven days put Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base at #6,450 on player hours: top 29% of all ranked servers.

Wipe schedule

What is the wipe schedule on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base?

There is no next wipe to predict for Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 20 hours ago.

What does wipe day look like on Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base?

2 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 13 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 5, it had fallen below half when it didn't hold.

Joining the server

How do I join Kitsune's 2x 10/15 Biweekly. BetterNpcs. Zombies. Raidable base?

In the Rust console (F1) type client.connect 208.115.217.131:28080. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://discord.com/invite/Vkpn3UJsaW is where its website lives.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.