Rust Player Stats
Live UTC 80,135 playing

Online 208.52.146.13:10015 checked 9m ago

Freddies Hell Re-Run

monthly wipes vanillamoddedoxide
Players now0
Slots20
Full0%
7-day average0peak –
Rank#15,335top 69%
Last wipe25d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps112
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 4h The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC25d ago 3 – running 2
Thu 24 Sep, 20:31 UTC34d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC35d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC37d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Freddies Hell Re-Run online, and how reliable is it?

Online now, Freddies Hell Re-Run is up. Going by the uptime it reports, the last restart came about 45 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. The first record Rust Player Stats has of it is 21 September 2026.

Does Freddies Hell Re-Run run smoothly?

The last 48 hours average out at 112 server fps; it never dropped below 91. Buildings, deployables and everything else in the world pushed the entity count to 57,673. The memory ceiling was 3,846 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Freddies Hell Re-Run on?

Rust network protocol 2634 and build 167398 on Linux: that is the setup at Freddies Hell Re-Run. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Freddies Hell Re-Run located?

There is no region published on Freddies Hell Re-Run. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 208.52.146.13:10015.

Lists and filters

What do the server tags on Freddies Hell Re-Run mean?

The game's server browser reads these tags from Freddies Hell Re-Run: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It holds 20 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Freddies Hell Re-Run?

These Rust Player Stats lists take Freddies Hell Re-Run: Modded Rust servers, live. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

Which map is running on Freddies Hell Re-Run?

The procedural map on Freddies Hell Re-Run is size 3,300, generated by the game from seed 1. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Freddies Hell Re-Run?

The name of Freddies Hell Re-Run does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. Its self-description is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on Freddies Hell Re-Run at the moment?

Out of 20 slots, 0 are taken on Freddies Hell Re-Run at this moment. Averaged out across the past week, the count is 0 players.

Where does Freddies Hell Re-Run sit in the rankings?

The last seven days put Freddies Hell Re-Run at #15,335 on player hours: top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Freddies Hell Re-Run?

Once a month, Freddies Hell Re-Run wipes with the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 25 days 22 hours ago, its current world was made. Its tags carry a monthly wipe schedule.

What does wipe day look like on Freddies Hell Re-Run?

The average busiest point of its recent wipes was 4 players. 25 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join Freddies Hell Re-Run?

Press F1 in Rust, bring up the console and enter client.connect 208.52.146.13:10015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players It holds 20 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol To join, your game has to run protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.