Rust Player Stats
Live UTC 85,113 playing

Online NA 208.52.152.2:6666 checked 11m ago

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

quad moddedoxide
Players now1
Slots5
Full20%
7-day average0peak 4
Rank#5,754top 26% · #955 in NA
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 5 slots
Players now1
20% of the slots taken
7-day average0
players on an average hour this week
7-day peak4
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps235
average over 48 hours; 60 or more is smooth
Standingtop 26%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k29 Sep5 Oct10 Oct16 Oct21 Oct27 Oct

Top 26% of all ranked servers, top 51% in NA, and #351 of the quad servers (top 43%). Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:55 UTC21d ago 3 – running 0
Thu 1 Oct, 18:27 UTC FW26d ago 0 – 4.3 days 0
Tue 29 Sep, 04:23 UTC28d ago 4 held half 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters online, and how reliable is it?

The lights are on at Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters: online as you read this. About 21 hours ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 29 September 2026, Rust Player Stats saw it for the first time.

Does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run smoothly?

235 server fps on average over 48 hours, and never under 227. Its entity count reached 1,750: buildings, deployables and the rest of the world. Memory use reached 2,220 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters on?

Windows carries Rust network protocol 2635 and build 168909 at Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. To get in, your game needs the same protocol; Steam handles the update.

Where is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters located?

Its NA tag places Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters in North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 208.52.152.2:6666.

Server tags

What do the server tags on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters mean?

gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): The cap is 5 slots; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and more; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays; NA (North America): North America is where the browser lists it are the tags Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

You will find Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters on the following Rust Player Stats lists: Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.

Rules and settings

Which map is running on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters runs a game-generated procedural map: size 2,000, seed 666. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Nothing in the name of Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters states a gather rate. A group holds 4 players at most (quad). minigames & battle royale, parkour, battle royale, arenas and Bedwars. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters at the moment?

The board shows Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters at 1 players, with 5 slots in total. The seven-day average sits at 0 players; the peak reached 4. It drew its biggest crowd of the last 48 hours at 17:00 UTC: 1 players on average.

Where does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters sit in the rankings?

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters sits at #5,754 for player hours in the past seven days — #955 in North America and inside the top 26% of every ranked server. Among servers in the quad group, it ranks #351.

Wipe schedule

What is the wipe schedule on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

No next wipe can be predicted for Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 21 days 18 hours ago, its current world was made.

What does wipe day look like on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

The average busiest point of its recent wipes was 2 players. The crowd reached its peak 22 hours after the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

Joining the server

How do I join Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Press F1 in Rust, bring up the console and enter client.connect 208.52.152.2:6666. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://discord.com/invite/4cvsyzC8wq is where its website lives.

GlossaryServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,^e,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp5
Max players The cap is 5 slots.
ts4
Group limit Teams cap at 4.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Gameplay

^e
Minigames Minigames here: arenas, Bedwars, parkour and more.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.