Rust Player Stats
Live UTC 45,403 playing

Online 208.52.153.33:28049 checked 14m ago

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

monthly wipes vanillamoddedoxide
Players now2
Slots60
Full3%
7-day average1peak 6
Rank#3,719top 17%
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 60 slots
Players now2
3% of the slots taken
7-day average1
players on an average hour this week
7-day peak6
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 17%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5201:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

FitnessServer performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 18h The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events online, and how reliable is it?

Right now №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is online. About 11 hours ago is when it restarted, judging by its reported uptime. 86% of the time over the last 7 full days, which is 144 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run smoothly?

The last 48 hours average out at 30 server fps; it never dropped below 30. Buildings, deployables and everything else in the world pushed the entity count to 110,762. Memory use reached 3,800 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events on?

Linux carries Rust network protocol 2635 and build 168909 at №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events located?

No region is published by №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 208.52.153.33:28049.

Tags

What do the server tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events mean?

Tags published by №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp60 (Max players): The cap is 60 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^r (Roleplay): Roleplay is the format here; ^c (Creative): No gathering needed: build what you like in the sandbox; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

You will find №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events on the following Rust Player Stats lists: Modded Rust servers, live, Build and creative servers, live, Rust creative servers, live, Rust roleplay servers, live and Rust servers with zombies. Searching the server list with these filters returns it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

Which map is running on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs a game-generated procedural map: size 4,000, seed 1903718342. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

No gather rate appears in the name of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. Groups top out at 8 players, the default for the game. It plays as build & creative, building in a sandbox, no gathering. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. The word it uses is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. VAC is off, so Valve's anti-cheat is not watching.

Player counts

How full is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events right now?

2 of 60 slots are filled on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events right now. Seven days back gives an average of 1 players and a peak of 6. The busiest stretch of the last 48 hours came at 03:00 UTC, averaging 2 players.

Where does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events sit in the rankings?

Player hours over seven days place №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events at #3,719, among the top 17% of ranked servers.

Wipe timing

What is the wipe schedule on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

With the force wipe, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events wipes once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 27 days 5 hours ago, its current world was made. The wipe schedule in its tags is monthly.

What does wipe day look like on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

At their busiest, its recent wipes drew 6 players on average. The crowd reached its peak 36 hours after the latest wipe.

Connect

How do I join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Console route: F1 in Rust, then client.connect 208.52.153.33:28049. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://d2s.tebex.io/.

GlossaryServer tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp60
Max players The cap is 60 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Wipe schedule

^m
Monthly Facepunch's force wipe is the monthly wipe here.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Gameplay

^r
Roleplay Roleplay is the format here.
^c
Creative No gathering needed: build what you like in the sandbox.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.