Rust Player Stats
Live UTC 70,199 playing

Online 208.52.153.33:28079 checked 6m ago

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

monthly wipes vanillamoddedoxide
Players now2
Slots40
Full5%
7-day average1peak 6
Rank#3,218top 14%
Last wipe28d agomonthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 40 slots
Players now2
5% of the slots taken
7-day average1
players on an average hour this week
7-day peak6
the fullest it got this week
48-hour peak4
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 14%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

FitnessServer performance

01020304000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 6d 19h The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW28d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases online, and how reliable is it?

The lights are on at №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: online as you read this. The reported uptime puts the last restart at roughly 9 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run smoothly?

The last 48 hours average out at 30 server fps; it never dropped below 24. Its entity count reached 140,416: buildings, deployables and the rest of the world. 5,162 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. To get in, your game needs the same protocol; Steam handles the update.

Where is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases located?

There is no region published on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 208.52.153.33:28079.

Server tags

What do the server tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases mean?

gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^m (Monthly): The wipe comes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^r (Roleplay): Roleplay is the format here; ^c (Creative): It's a creative sandbox, so you build what you like without gathering; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The Rust Player Stats lists that include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are: Modded Rust servers, live, Build and creative servers, live, Rust creative servers, live, Rust roleplay servers, live and Rust servers with zombies. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server rules

Which map is running on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs a game-generated procedural map: size 4,250, seed 1704574028. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

No gather rate appears in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Up to 8 players to a group, which is the default. no gathering here, only sandbox building: that is the build & creative game mode. Under Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are running. Vanilla is its own label: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is on: VAC.

Live counts

How full is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases right now?

The board shows №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at 2 players, with 40 slots in total. Averaged across seven days: 1 players. The high point: 6. Peak traffic in the last 48 hours landed at 21:00 UTC, averaging 4 players.

Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit in the rankings?

The last seven days put №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,218 on player hours: top 14% of all ranked servers.

Wipe schedule

What is the wipe schedule on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The force wipe is the only wipe for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 28 days 3 hours ago. Its tags carry a monthly wipe schedule.

What does wipe day look like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

At their busiest, its recent wipes drew 10 players on average. 26 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Console route: F1 in Rust, then client.connect 208.52.153.33:28079. Or use Launch Rust here, which opens Rust through Steam and connects you. https://d2s.tebex.io/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players Slot count: 40.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Wipe schedule

^m
Monthly The wipe comes once a month, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Gameplay

^r
Roleplay Roleplay is the format here.
^c
Creative It's a creative sandbox, so you build what you like without gathering.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.