Online NA 208.84.102.73:27015 checked 10m ago
| DEV | USAF Battlefield
By the numbersMatch stats
against its 40 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:37 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is | DEV | USAF Battlefield online, and how reliable is it?
Online now, | DEV | USAF Battlefield is up. Going by the uptime it reports, the last restart came about 6 days 23 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.
Does | DEV | USAF Battlefield run smoothly?
The last 48 hours average out at 142 server fps; it never dropped below 102. Buildings, deployables and everything else in the world pushed the entity count to 210,080. Memory use reached 5,872 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is | DEV | USAF Battlefield on?
Linux carries Rust network protocol 2634 and build 166652 at | DEV | USAF Battlefield. Steam updates your game for you, but the protocol has to match to join.
Where is | DEV | USAF Battlefield located?
| DEV | USAF Battlefield gives North America as its location, with the NA tag. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 208.84.102.73:27015 is the address.
Tags
What do the server tags on | DEV | USAF Battlefield mean?
The game's server browser reads these tags from | DEV | USAF Battlefield: gmrust (Game mode): Rust survival as standard; mp40 (Max players): Slot count: 40; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; modded (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): The server browser files it under North America. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include | DEV | USAF Battlefield?
The Rust Player Stats lists that include | DEV | USAF Battlefield are: Modded Rust servers, live, Rust server list: battlefield and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is running on | DEV | USAF Battlefield?
Size 6,000, seed 1337: that is the procedural map | DEV | USAF Battlefield runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on | DEV | USAF Battlefield?
The name of | DEV | USAF Battlefield does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. Anti-cheat is on: VAC.
Population
What is the population on | DEV | USAF Battlefield at the moment?
The board shows | DEV | USAF Battlefield at 0 players, with 40 slots in total. The seven-day average for this server is 0 players.
Where does | DEV | USAF Battlefield sit in the rankings?
In North America it is #1,496, and #15,269 on seven-day player hours, in the top 69% of all ranked servers: | DEV | USAF Battlefield.
Wipe schedule
What is the wipe schedule on | DEV | USAF Battlefield?
The rhythm of | DEV | USAF Battlefield's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 23 hours ago, its current world was made.
What does wipe day look like on | DEV | USAF Battlefield?
At their busiest, its recent wipes drew 2 players on average. The crowd reached its peak 23 hours after the latest wipe.
Joining the server
How do I join | DEV | USAF Battlefield?
Console route: F1 in Rust, then client.connect 208.84.102.73:27015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
modded
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.