Rust Player Stats
Live UTC 34,993 playing

Online 212.22.93.98:28054 checked 11m ago

FunDev Coming Soon...

monthly wipes moddedoxide
Players now0
Slots10
Full0%
7-day average0peak 1
Rank#14,045top 63%
Last wipe15d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps64
average over 48 hours; 60 or more is smooth
Standingtop 63%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

FitnessServer performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 12h The force wipe · high confidence

usual gap8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC15d ago 1 – running 1
Mon 5 Oct, 17:54 UTC23d ago 1 halved by day 1 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is FunDev Coming Soon... online, and how reliable is it?

Right now FunDev Coming Soon... is online. Going by the uptime it reports, the last restart came about 15 days 10 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 5 October 2026.

Does FunDev Coming Soon... run smoothly?

Averaging 64 server fps across the last 48 hours, it held a floor of 37. Buildings, deployables and everything else in the world pushed the entity count to 8,344. 2,076 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is FunDev Coming Soon... on?

Windows carries Rust network protocol 2634 and build 166652 at FunDev Coming Soon.... Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is FunDev Coming Soon... located?

No region is published by FunDev Coming Soon.... Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 212.22.93.98:28054 is the address.

Server tags

What do the server tags on FunDev Coming Soon... mean?

gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags FunDev Coming Soon... publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include FunDev Coming Soon...?

You will find FunDev Coming Soon... on the following Rust Player Stats lists: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

Which map is running on FunDev Coming Soon...?

The procedural map on FunDev Coming Soon... is size 1,600, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on FunDev Coming Soon...?

The name of FunDev Coming Soon... does not say what the gather rate is. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on FunDev Coming Soon... at the moment?

Out of 10 slots, 0 are taken on FunDev Coming Soon... at this moment. Seven days back gives an average of 0 players and a peak of 1.

Where does FunDev Coming Soon... sit in the rankings?

The last seven days put FunDev Coming Soon... at #14,045 on player hours: top 63% of all ranked servers.

Wipe schedule

What is the wipe schedule on FunDev Coming Soon...?

With the force wipe, FunDev Coming Soon... wipes once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 15 days 11 hours ago is when its current world was made. The wipe schedule in its tags is monthly.

What does wipe day look like on FunDev Coming Soon...?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

How to join

How do I join FunDev Coming Soon...?

Press F1 in Rust, bring up the console and enter client.connect 212.22.93.98:28054. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Slot count: 10.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.