Rust Player Stats
Live UTC 33,784 playing

Online EU 212.4.138.244:28041 checked 8m ago

DeadZone Vanilla | Monthly | EU | LARGE

monthly wipes moddedcarbon
Players now0
Slots100
Full0%
7-day average1peak 7
Rank#3,081top 14% · #1155 in EU
Last wipe27d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak7
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps50
average over 48 hours; 60 or more is smooth
Standingtop 14%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

FitnessServer performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 12h The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:44 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is DeadZone Vanilla | Monthly | EU | LARGE online, and how reliable is it?

Online now, DeadZone Vanilla | Monthly | EU | LARGE is up. The reported uptime puts the last restart at roughly 2 hours ago. 92% of the time over the last 7 full days, which is 155 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does DeadZone Vanilla | Monthly | EU | LARGE run smoothly?

Averaging 50 server fps across the last 48 hours, it held a floor of 49. Its entity count reached 115,412: buildings, deployables and the rest of the world. Memory use reached 4,013 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is DeadZone Vanilla | Monthly | EU | LARGE on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at DeadZone Vanilla | Monthly | EU | LARGE. Steam updates your game for you, but the protocol has to match to join.

Where is DeadZone Vanilla | Monthly | EU | LARGE located?

The EU tag on DeadZone Vanilla | Monthly | EU | LARGE puts it in Europe. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 212.4.138.244:28041.

Lists and filters

What do the server tags on DeadZone Vanilla | Monthly | EU | LARGE mean?

The game's server browser reads these tags from DeadZone Vanilla | Monthly | EU | LARGE: gmrust (Game mode): Rust survival as standard; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^m (Monthly): The wipe comes once a month, with the force wipe from Facepunch; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it sits under Europe. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include DeadZone Vanilla | Monthly | EU | LARGE?

These Rust Player Stats lists take DeadZone Vanilla | Monthly | EU | LARGE: EU Rust servers, live and Modded Rust servers, live. Searching the server list with these filters returns it: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Server rules

Which map is running on DeadZone Vanilla | Monthly | EU | LARGE?

Size 4,250, seed 2026: that is the procedural map DeadZone Vanilla | Monthly | EU | LARGE runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on DeadZone Vanilla | Monthly | EU | LARGE?

The name of DeadZone Vanilla | Monthly | EU | LARGE does not say what the gather rate is. Up to 8 players to a group, which is the default. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is DeadZone Vanilla | Monthly | EU | LARGE right now?

0 of 100 slots are filled on DeadZone Vanilla | Monthly | EU | LARGE right now. Seven days back gives an average of 1 players and a peak of 7. Peak traffic in the last 48 hours landed at 19:00 UTC, averaging 2 players.

Where does DeadZone Vanilla | Monthly | EU | LARGE sit in the rankings?

DeadZone Vanilla | Monthly | EU | LARGE sits at #3,081 for player hours in the past seven days — #1,155 in Europe and inside the top 14% of every ranked server.

Wipe schedule

What is the wipe schedule on DeadZone Vanilla | Monthly | EU | LARGE?

With the force wipe, DeadZone Vanilla | Monthly | EU | LARGE wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 27 days 11 hours ago is when its current world was made. Its tags carry a monthly wipe schedule.

What does wipe day look like on DeadZone Vanilla | Monthly | EU | LARGE?

The average busiest point of its recent wipes was 3 players. 41 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join DeadZone Vanilla | Monthly | EU | LARGE?

Press F1 in Rust, bring up the console and enter client.connect 212.4.138.244:28041. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://dzrust.eu/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players It holds 100 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly The wipe comes once a month, with the force wipe from Facepunch.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.