Rust Player Stats
Live UTC 102,658 playing

Offline 213.34.226.146:28015 checked 33d ago

DeepSea Algorithm Test

Players now1
Slots10
Full10%
7-day average0peak –
Rank#14,087top 61%
Last wipe33d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now1
10% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 61%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is DeepSea Algorithm Test online, and how reliable is it?

Offline right now, with a last sighting 33 days 20 hours ago: DeepSea Algorithm Test. 0% of the time over the last 7 full days, which is 0 of 168 hours up. Rust Player Stats logged it for the first time on 25 September 2026.

Which Rust version is DeepSea Algorithm Test on?

On Windows, DeepSea Algorithm Test runs Rust network protocol 2633 and build 165217. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is DeepSea Algorithm Test located?

There is no region published on DeepSea Algorithm Test. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 213.34.226.146:28015 is the address.

Server tags

What do the server tags on DeepSea Algorithm Test mean?

The game's server browser reads these tags from DeepSea Algorithm Test: gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default 8 per team applies here; v2633 (Protocol): To join, your game has to run protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include DeepSea Algorithm Test?

The Rust Player Stats lists that include DeepSea Algorithm Test are: Community servers, ranked live. Searching the server list with these filters returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

Which map is running on DeepSea Algorithm Test?

The game generates the procedural map on DeepSea Algorithm Test.

What are the rules and settings on DeepSea Algorithm Test?

No gather rate appears in the name of DeepSea Algorithm Test. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. You will find it listed as Community. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is DeepSea Algorithm Test right now?

The board shows DeepSea Algorithm Test offline, last seen 33 days 20 hours ago.

Where does DeepSea Algorithm Test sit in the rankings?

The last seven days put DeepSea Algorithm Test at #14,087 on player hours: top 61% of all ranked servers.

Wipe days

What is the wipe schedule on DeepSea Algorithm Test?

The record holds too few of DeepSea Algorithm Test's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 33 days 21 hours ago is when its current world was made.

Joining the server

How do I join DeepSea Algorithm Test?

In the Rust console (F1) type client.connect 213.34.226.146:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp10
Max players It holds 10 slots.
ts8
Group limit The default 8 per team applies here.
v2633
Protocol To join, your game has to run protocol 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.