Rust Player Stats
Live UTC 61,678 playing

Online 216.105.171.155:28015 checked 11m ago

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

2x moddedoxide
Players now2
Slots30
Full7%
7-day average0peak 4
Rank#4,936top 22%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 30 slots
Players now2
7% of the slots taken
7-day average0
players on an average hour this week
7-day peak4
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps96
average over 48 hours; 60 or more is smooth
Standingtop 22%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:12 UTC26d ago 5 – running 2
Thu 1 Oct, 18:18 UTC FW28d ago 5 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree online, and how reliable is it?

The lights are on at Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: online as you read this. Going by the uptime it reports, the last restart came about 15 hours ago. The last 7 full days put it at 143 of 168 hours up, 85% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree run smoothly?

Averaging 96 server fps across the last 48 hours, it held a floor of 72. Its entity count reached 113,504: buildings, deployables and the rest of the world. The memory ceiling was 3,046 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree on?

Windows carries Rust network protocol 2635 and build 168909 at Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. Steam updates your game for you, but the protocol has to match to join.

Where is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree located?

No region is published by Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 216.105.171.155:28015 is the address.

Server tags

What do the server tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree mean?

gmrust (Game mode): Rust survival as standard; mp30 (Max players): The cap is 30 slots; ts10 (Group limit): Teams cap at 10; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

These Rust Player Stats lists take Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 2x Rust servers and Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Server rules

Which map is running on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Size 4,000, seed 170709633: that is the procedural map Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Gather rate for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is 2x, straight from its name. Groups top out at 10 players. survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree right now?

Out of 30 slots, 2 are taken on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree at this moment. The seven-day average sits at 0 players; the peak reached 4. The busiest stretch of the last 48 hours came at 22:00 UTC, averaging 1 players.

Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sit in the rankings?

The last seven days put Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree at #4,936 on player hours: top 22% of all ranked servers.

Wipe schedule

What is the wipe schedule on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The record holds too few of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 26 days 21 hours ago.

What does wipe day look like on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

At their busiest, its recent wipes drew 5 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

In the Rust console (F1) type client.connect 216.105.171.155:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp30
Max players The cap is 30 slots.
ts10
Group limit Teams cap at 10.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.