Offline 216.225.150.192:27020 checked 27d ago
Development Test Server
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 6d 15h The force wipe · high confidence
Coming wipes
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 34d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:13 UTC27d ago | 0 | – | running | 0 |
| Wed 23 Sep, 08:32 UTC36d ago | 1 | halved by day 1 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Development Test Server online, and how reliable is it?
Development Test Server sits offline; 27 days 3 hours ago is when it was last seen. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 13 September 2026.
Which Rust version is Development Test Server on?
On Linux, Development Test Server runs Rust network protocol 2634 and build 166652. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Development Test Server located?
Nothing on Development Test Server states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 216.225.150.192:27020.
Tags
What do the server tags on Development Test Server mean?
gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): To join, your game has to run protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags Development Test Server publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Development Test Server?
These Rust Player Stats lists take Development Test Server: Modded Rust servers, live. Under the server list's filters it appears in: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which map is running on Development Test Server?
Size 4,000, seed 560908955: that is the procedural map Development Test Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Development Test Server?
Nothing in the name of Development Test Server states a gather rate. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Vanilla is its own label: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.
Live counts
How full is Development Test Server right now?
The board shows Development Test Server offline, last seen 27 days 3 hours ago.
Where does Development Test Server sit in the rankings?
The last seven days put Development Test Server at #15,958 on player hours: top 70% of all ranked servers.
Wipe timing
What is the wipe schedule on Development Test Server?
Once a month, Development Test Server wipes with the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 27 days 5 hours ago is when its current world was made. The wipe schedule in its tags is monthly.
What does wipe day look like on Development Test Server?
The average busiest point of its recent wipes was 0 players. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 1, it had fallen below half when it didn't hold.
Connect
How do I join Development Test Server?
Press F1 in Rust, bring up the console and enter client.connect 216.225.150.192:27020. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.