Online 216.39.240.61:28012 checked 13m ago
[US] ICEFUSE TEST SERVER 1
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
fixed weekdaysNext wipeSaturday 31 October, 03:08 UTCin 1d 8h Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence
Coming wipes
- 1d 8hSat 31 Oct, 03:08 UTC
- 4d 8hTue 3 Nov, 03:07 UTC
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 8d 8hSat 7 Nov, 03:08 UTC
- 11d 8hTue 10 Nov, 03:07 UTC
- 15d 8hSat 14 Nov, 03:08 UTC
- 18d 8hTue 17 Nov, 03:07 UTC
- 22d 8hSat 21 Nov, 03:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:07 UTC2d ago | 1 | – | running | 0 |
| Sat 24 Oct, 03:08 UTC5d ago | 1 | held half | 3 days | 0 |
| Wed 21 Oct, 05:17 UTC8d ago | 0 | – | 2.9 days | 0 |
| Sat 17 Oct, 03:08 UTC12d ago | 0 | – | 4.1 days | 0 |
| Tue 13 Oct, 03:07 UTC16d ago | 0 | – | 4 days | 0 |
| Sat 10 Oct, 03:07 UTC19d ago | 0 | – | 3 days | 0 |
| Tue 6 Oct, 03:10 UTC23d ago | 0 | – | 4 days | 0 |
| Thu 1 Oct, 18:01 UTC FW28d ago | 1 | halved by day 2 | 4.4 days | 0 |
| Tue 29 Sep, 03:09 UTC30d ago | 0 | – | 2.6 days | 0 |
| Mon 28 Sep, 17:02 UTC31d ago | 1 | – | 0.4 days | 0 |
| Thu 24 Sep, 11:23 UTC35d ago | 0 | – | 4.2 days | 0 |
| Tue 22 Sep, 03:09 UTC37d ago | 0 | – | 2.3 days | 0 |
| Sat 19 Sep, 03:09 UTC40d ago | 0 | – | 3 days | 0 |
| Tue 15 Sep, 03:09 UTC44d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is [US] ICEFUSE TEST SERVER 1 online, and how reliable is it?
The lights are on at [US] ICEFUSE TEST SERVER 1: online as you read this. Going by the uptime it reports, the last restart came about 10 hours ago. 69% of the time over the last 7 full days, which is 116 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.
Does [US] ICEFUSE TEST SERVER 1 run smoothly?
30 server fps on average over 48 hours, and never under 30. Its entity count reached 31,000: buildings, deployables and the rest of the world. 2,244 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is [US] ICEFUSE TEST SERVER 1 on?
Rust network protocol 2635 and build 169621 on Linux: that is the setup at [US] ICEFUSE TEST SERVER 1. Steam updates your game for you, but the protocol has to match to join.
Where is [US] ICEFUSE TEST SERVER 1 located?
No region tag comes from [US] ICEFUSE TEST SERVER 1, but the name points to North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 216.39.240.61:28012.
Tags
What do the server tags on [US] ICEFUSE TEST SERVER 1 mean?
Tags published by [US] ICEFUSE TEST SERVER 1 and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): Slot count: 100; ts100 (Group limit): No more than 100 to a team; v2635 (Protocol): To join, your game has to run protocol 2635; cs169621 (Build): Build number: 169621; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^d (Combat training): It's a training ground for aim and PvP, loot included; ^i (Battlefield): High rates and kits make for fast PvP; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include [US] ICEFUSE TEST SERVER 1?
These Rust Player Stats lists take [US] ICEFUSE TEST SERVER 1: Modded Rust servers, live, Rust aim training servers, ranked live, Rust server list: battlefield and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Rules and settings
Which map is running on [US] ICEFUSE TEST SERVER 1?
Size 3,250, seed 1088026125: that is the procedural map [US] ICEFUSE TEST SERVER 1 runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called Wiped 2 days ago.
What are the rules and settings on [US] ICEFUSE TEST SERVER 1?
The name of [US] ICEFUSE TEST SERVER 1 does not say what the gather rate is. You can group up to 100 players. It plays as combat training, loot handed out for aim and PvP practice. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. VAC is on, so Valve's anti-cheat is watching.
Player counts
What is the population on [US] ICEFUSE TEST SERVER 1 at the moment?
0 of 100 slots are filled on [US] ICEFUSE TEST SERVER 1 right now. Averaged across seven days: 0 players. The high point: 1. Peak traffic in the last 48 hours landed at 11:00 UTC, averaging 0 players.
Where does [US] ICEFUSE TEST SERVER 1 sit in the rankings?
Player hours over seven days place [US] ICEFUSE TEST SERVER 1 at #14,302, among the top 64% of ranked servers.
Wipe schedule
What is the wipe schedule on [US] ICEFUSE TEST SERVER 1?
every Tuesday at 03:07 and every Saturday at 03:08 UTC is when [US] ICEFUSE TEST SERVER 1 wipes. On Saturday 31 October at 03:08 UTC, its next wipe is due. 2 days 15 hours ago, its current world was made. In its tags it publishes a weekly wipe schedule.
What does wipe day look like on [US] ICEFUSE TEST SERVER 1?
The average busiest point of its recent wipes was 1 players. The crowd reached its peak 32 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
How to join
How do I join [US] ICEFUSE TEST SERVER 1?
In the Rust console (F1) type client.connect 216.39.240.61:28012. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You will find the website at https://icefuse.com/.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs169621,ts100
Game
gmvanilla
mp100
ts100
v2635
cs169621
ptrak
$r?
Wipe schedule
^w
Gameplay
^d
^i
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.