Rust Player Stats
Live UTC 103,751 playing

Online NA 216.39.240.61:29011 checked 10m ago

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames

weekly wipes moddedcarbon
Players now0
Slots1000
Full0%
7-day average0peak 13
Rank#6,805top 30% · #1064 in NA
Last wipe28d agoweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 1,000 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak13
the fullest it got this week
48-hour peak5
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 30%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

FitnessServer performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 30% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

Next wipeThursday 5 November, 19:00 UTCin 7d 0h The force wipe

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames online, and how reliable is it?

Right now [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is online. The reported uptime puts the last restart at roughly 4 days 21 hours ago. 99% of the time over the last 4 full days, which is 95 of 96 hours up. On 24 October 2026, Rust Player Stats saw it for the first time.

Does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run smoothly?

Averaging 30 server fps across the last 48 hours, it held a floor of 30. Up to 5,359 entities sat in the world, buildings and deployables included. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames on?

Linux carries Rust network protocol 2635 and build 168909 at [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. Steam updates your game for you, but the protocol has to match to join.

Where is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames located?

The NA tag on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames puts it in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 216.39.240.61:29011 is the address.

Tags

What do the server tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames mean?

gmrust (Game mode): Rust survival as standard; mp1000 (Max players): The cap is 1,000 slots; ts100 (Group limit): Teams cap at 100; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^w (Weekly): Wipes come every week; ^d (Combat training): Practice your aim and PvP with loot handed over; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): North America is where the browser lists it are the tags [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

You will find [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames on the following Rust Player Stats lists: Modded Rust servers, live, Rust aim training servers, ranked live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Rules and settings

Which map is running on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

The procedural map on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is size 6,000, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Read the map name off the board: IFN.GG.

What are the rules and settings on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Nothing in the name of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames states a gather rate. Groups top out at 100 players. It plays as combat training, loot handed out for aim and PvP practice. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames right now?

The board shows [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames at 0 players, with 1,000 slots in total. Averaged across seven days: 0 players. The high point: 13. Peak traffic in the last 48 hours landed at 14:00 UTC, averaging 3 players.

Where does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames sit in the rankings?

Over the last seven days [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames has logged enough player hours for #6,805, which puts it in the top 30% of ranked servers and at #1,064 in North America.

Wipe timing

What is the wipe schedule on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

The next wipe for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is estimated from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 28 days ago, its current world was made. Its tags carry a weekly wipe schedule.

How to join

How do I join [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Press F1 in Rust, bring up the console and enter client.connect 216.39.240.61:29011. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://icefuse.com/.

GlossaryServer tags

what each one means

Published as mp1000,ptrak,$r?,v2635,^z,^y,^w,^d,NA,gmrust,cs168909,ts100

Game

gmrust
Game mode Rust survival as standard.
mp1000
Max players The cap is 1,000 slots.
ts100
Group limit Teams cap at 100.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Wipe schedule

^w
Weekly Wipes come every week.

Gameplay

^d
Combat training Practice your aim and PvP with loot handed over.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.