Rust Player Stats
Live UTC 77,657 playing

Online 217.114.180.19:28015 checked 9m ago

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

2x biweekly wipes vanillamoddedoxide
Players now1
Slots200
Full0%
7-day average0peak 3
Rank#4,439top 20%
Last wipe13d agobiweekly schedule
Next wipe4hThu 29 Oct, 19:08 UTC
Launch Rust and join

By the numbersMatch stats

against its 200 slots
Players now1
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak3
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps199
average over 48 hours; 60 or more is smooth
Standingtop 20%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 29 October, 19:08 UTCin 4h Its biweekly schedule tag · low confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 4hThu 29 Oct, 19:08 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 14d 4hThu 12 Nov, 19:08 UTC
  4. 28d 4hThu 26 Nov, 19:08 UTC
  5. 35d 4hThu 3 Dec, 19:00 UTCFW
  6. 42d 4hThu 10 Dec, 19:08 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:08 UTC13d ago 4 – running 0
Thu 1 Oct, 19:10 UTC FW27d ago 3 halved by day 6 14 days 0
Fri 18 Sep, 02:16 UTC41d ago 4 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online, and how reliable is it?

The lights are on at [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: online as you read this. The reported uptime puts the last restart at roughly 12 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits run smoothly?

The last 48 hours average out at 199 server fps; it never dropped below 169. Up to 154,485 entities sat in the world, buildings and deployables included. The memory ceiling was 4,786 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?

On Linux, [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits located?

The name of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits points to Europe, though it publishes no region tag. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 217.114.180.19:28015.

Tags

What do the server tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits mean?

Tags published by [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits and picked up by the in-game browser: gmvanilla (Game mode): It's vanilla survival; mp200 (Max players): The cap is 200 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

These Rust Player Stats lists take [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: 2x Rust servers, EU Rust servers, live and Modded Rust servers, live. Searching the server list with these filters returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Server rules

Which map is running on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

The procedural map on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is size 4,900, generated by the game from seed 1739618184. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Gather rate for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is 2x, straight from its name. Groups top out at 8 players, the default for the game. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. The word it uses is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at the moment?

1 of 200 slots are filled on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits right now. Seven days back gives an average of 0 players and a peak of 3. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 2 players.

Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits sit in the rankings?

The last seven days put [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,439 on player hours: top 20% of all ranked servers.

Wipe timing

What is the wipe schedule on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

A schedule can't be confirmed from the wipes on record for [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits, so the forecast follows the tag. Thursday 29 October at 19:08 UTC is when its next wipe is due. 13 days 19 hours ago, its current world was made. The wipe schedule in its tags is every two weeks.

What does wipe day look like on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

4 players on average is what its recent wipes drew at their busiest. 47 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 3.5 when it didn't hold.

Connect

How do I join [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Console route: F1 in Rust, then client.connect 217.114.180.19:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp200
Max players The cap is 200 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.