Rust Player Stats
Live UTC 80,805 playing

Online EU 217.182.197.185:28014 checked 9m ago

Revenants.gg Rust CoD Zombies

moddedcarbonpve
Players now0
Slots100
Full0%
7-day average0peak 2
Rank#6,764top 31% · #1958 in EU
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps97
average over 48 hours; 60 or more is smooth
Standingtop 31%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5221:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

FitnessServer performance

025507510021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak19players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW27d ago 49 – running 0
Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC31d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC32d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC33d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC34d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC39d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC40d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC41d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Revenants.gg Rust CoD Zombies online, and how reliable is it?

Right now Revenants.gg Rust CoD Zombies is online. The reported uptime puts the last restart at roughly 3 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. The first record Rust Player Stats has of it is 16 September 2026.

Does Revenants.gg Rust CoD Zombies run smoothly?

The last 48 hours average out at 97 server fps; it never dropped below 84. Its entity count reached 807: buildings, deployables and the rest of the world. The memory ceiling was 1,917 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Revenants.gg Rust CoD Zombies on?

On Windows, Revenants.gg Rust CoD Zombies runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is Revenants.gg Rust CoD Zombies located?

Revenants.gg Rust CoD Zombies gives Europe as its location, with the EU tag. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 217.182.197.185:28014.

Tags

What do the server tags on Revenants.gg Rust CoD Zombies mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP with loot handed over; ^p (PvE): Players don't fight each other here; the world does the killing; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; EU (Europe): Europe is where the browser lists it are the tags Revenants.gg Rust CoD Zombies publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Who runs Revenants.gg Rust CoD Zombies?

The revenants.gg hostname on Revenants.gg Rust CoD Zombies is unique among the servers we track.

Which Rust Player Stats lists and filters include Revenants.gg Rust CoD Zombies?

You will find Revenants.gg Rust CoD Zombies on the following Rust Player Stats lists: EU Rust servers, live, Modded Rust servers, live, Rust aim training servers, ranked live, Best Rust PvE servers (2026) and Rust servers with zombies. Searching the server list with these filters returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is running on Revenants.gg Rust CoD Zombies?

The procedural map on Revenants.gg Rust CoD Zombies is size 3,500, generated by the game from seed 28219. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Revenants.gg COD ZOMBIES.

What are the rules and settings on Revenants.gg Rust CoD Zombies?

The name of Revenants.gg Rust CoD Zombies does not say what the gather rate is. Up to 8 players to a group, which is the default. arenas, parkour, Bedwars and battle royale: that is the minigames & battle royale game mode. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. Anti-cheat is on: VAC.

Population

How full is Revenants.gg Rust CoD Zombies right now?

Out of 100 slots, 0 are taken on Revenants.gg Rust CoD Zombies at this moment. The seven-day average sits at 0 players; the peak reached 2. It drew its biggest crowd of the last 48 hours at 14:00 UTC: 1 players on average.

Where does Revenants.gg Rust CoD Zombies sit in the rankings?

Over the last seven days Revenants.gg Rust CoD Zombies has logged enough player hours for #6,764, which puts it in the top 31% of ranked servers and at #1,958 in Europe.

Wipe schedule

What is the wipe schedule on Revenants.gg Rust CoD Zombies?

There is no next wipe to predict for Revenants.gg Rust CoD Zombies, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 27 days 2 hours ago.

What does wipe day look like on Revenants.gg Rust CoD Zombies?

At their busiest, its recent wipes drew 19 players on average. 17 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How to join

How do I join Revenants.gg Rust CoD Zombies?

Console route: F1 in Rust, then client.connect 217.182.197.185:28014. Or use Launch Rust here, which opens Rust through Steam and connects you. https://revenants.gg is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players It holds 100 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Gameplay

^e
Minigames It hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Practice your aim and PvP with loot handed over.
^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.