Rust Player Stats
Live UTC 77,039 playing

Online 220.158.22.122:28015 checked 6m ago

MARs JP

Players now0
Slots55
Full0%
7-day average0peak 2
Rank#10,761top 49%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 55 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps66
average over 48 hours; 60 or more is smooth
Standingtop 49%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

FitnessServer performance

025507510021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:54 UTC17d ago 2 – running 0
Sun 27 Sep, 12:15 UTC31d ago 1 halved by day 2 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is MARs JP online, and how reliable is it?

Online now, MARs JP is up. The reported uptime puts the last restart at roughly 3 days 7 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. The first record Rust Player Stats has of it is 26 September 2026.

Does MARs JP run smoothly?

The last 48 hours average out at 66 server fps; it never dropped below 46. Up to 122,999 entities sat in the world, buildings and deployables included. 4,071 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is MARs JP on?

Linux carries Rust network protocol 2635 and build 168909 at MARs JP. Steam updates your game for you, but the protocol has to match to join.

Where is MARs JP located?

Nothing in the tags places MARs JP, but its name points to Asia. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 220.158.22.122:28015 is the address.

Tags

What do the server tags on MARs JP mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp55 (Max players): It holds 55 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set are the tags MARs JP publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include MARs JP?

You will find MARs JP on the following Rust Player Stats lists: Community servers, ranked live. Under the server list's filters it appears in: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

Which map is running on MARs JP?

MARs JP runs a game-generated procedural map: size 4,500, seed 19686. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on MARs JP?

The name of MARs JP does not say what the gather rate is. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed as Community. Anti-cheat is on: VAC.

Live counts

What is the population on MARs JP at the moment?

The board shows MARs JP at 0 players, with 55 slots in total. Seven days back gives an average of 0 players and a peak of 2.

Where does MARs JP sit in the rankings?

The last seven days put MARs JP at #10,761 on player hours: top 49% of all ranked servers.

Wipe schedule

What is the wipe schedule on MARs JP?

The record holds too few of MARs JP's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 17 days 19 hours ago.

What does wipe day look like on MARs JP?

The average busiest point of its recent wipes was 2 players. 1 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't hold.

How to join

How do I join MARs JP?

In the Rust console (F1) type client.connect 220.158.22.122:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp55,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp55
Max players It holds 55 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.