Rust Player Stats
Live UTC 102,807 playing

Offline 221.156.249.152:28015 checked 5h ago

[KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23

2x weekly wipes vanilla
Players now2
Slots100
Full2%
7-day average4peak 19
Rank#1,609top 7%
Last wipe6d agoweekly schedule
Next wipe11hFri 30 Oct, 06:04 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now2
2% of the slots taken
7-day average4
players on an average hour this week
7-day peak19
the fullest it got this week
48-hour peak19
the busiest hour of the last two days
On the list42 of 48 hours
hours it answered in the last two days
Server fps58
average over 48 hours; 60 or more is smooth
Standingtop 7%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0510152019:0003:0011:0021:0005:0013:00

Hourly average and peak, UTC.

FitnessServer performance

02040608019:0003:0011:0021:0005:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

a steady gap

Next wipeFriday 30 October, 06:04 UTCin 11h Every 7 days · medium confidence

usual gap7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak7players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 11hFri 30 Oct, 06:04 UTC
  2. 7d 0hThu 5 Nov, 19:00 UTCFW
  3. 7d 11hFri 6 Nov, 06:04 UTC
  4. 14d 11hFri 13 Nov, 06:04 UTC
  5. 21d 11hFri 20 Nov, 06:03 UTC
  6. 28d 11hFri 27 Nov, 06:03 UTC
  7. 35d 0hThu 3 Dec, 19:00 UTCFW
  8. 35d 11hFri 4 Dec, 06:03 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 34 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 06:04 UTC6d ago 11 – running 0
Fri 16 Oct, 06:04 UTC13d ago 9 halved by day 4 7 days 2
Fri 9 Oct, 06:04 UTC20d ago 2 held half 7 days 0
Fri 2 Oct, 06:04 UTC27d ago 4 halved by day 2 7 days 0
Thu 1 Oct, 18:12 UTC FW28d ago 4 – 0.5 days 0
Sat 26 Sep, 20:49 UTC32d ago 2 held half 4.9 days 0
Fri 18 Sep, 23:22 UTC40d ago 3 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 online, and how reliable is it?

Offline right now, with a last sighting 5 hours ago: [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23. About 6 days 3 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 run smoothly?

Averaging 58 server fps across the last 48 hours, it held a floor of 51. Its entity count reached 181,424: buildings, deployables and the rest of the world. Memory use reached 5,702 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23. To get in, your game needs the same protocol; Steam handles the update.

Where is [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 located?

No region tag comes from [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23, but the name points to Asia. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 221.156.249.152:28015.

Server tags

What do the server tags on [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 mean?

gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^w (Weekly): It wipes weekly; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched are the tags [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23?

You will find [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 on the following Rust Player Stats lists: 2x Rust servers, Community servers, ranked live and Vanilla Rust servers. These filters on the server list bring it up: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Rules and settings

Which map is running on [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23?

[KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 runs a game-generated procedural map: size 4,000, seed 724756865. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23?

2x gather is what [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 runs, matching its name. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed as Community. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 right now?

Down at the moment, [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 was last seen 5 hours ago. Averaged across seven days: 4 players. The high point: 19. The busiest stretch of the last 48 hours came at 12:00 UTC, averaging 18 players.

Where does [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 sit in the rankings?

Ranked #1,609 on seven-day player hours, [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 is in the top 7% of all ranked servers.

Wipe schedule

What is the wipe schedule on [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23?

Lately, wipes on [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23 have come about every 7 days. Friday 30 October at 06:04 UTC is when its next wipe is due. 6 days 12 hours ago is when its current world was made. In its tags it publishes a weekly wipe schedule.

What does wipe day look like on [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23?

7 players on average is what its recent wipes drew at their busiest. 34 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 3, it had fallen below half when it didn't hold.

How to join

How do I join [KR/EN/JP/CN] 한국서버 | 2x Resources|WIPE 10.23?

In the Rust console (F1) type client.connect 221.156.249.152:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://koreanrust.duckdns.org is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It holds 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.